Mission Mission Sea Sea Mission
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Witness Protection
Nation: Britain-Crest France-Crest Spain-Crest Pirate-Crest
Career: All
Location: Tortuga
Level: This is a level 50 mission, and becomes available at character level 45. 50 This is a level 50 mission, and becomes available at character level 45.
NPC: Charles Johnson
Rewards: Dubloons icon 1380 Doubloons
750 Experience
Next: Artistic License
Information based on version ... Current game version is

Charles Johnson is interested in a young upstart pirate named John Evans. One person that could tell him about Evans is a former crewmate of him that is currently on the run from a bunch of pirates he's crossed. Johnson wants you to rescue him, so he can interview the man.

Mission Objectives

  • Meet with Kyle Hole
  • Protect Kyle Hole
  • Destroy All Enemies: 0/2

Mission Notes

This is a sea battle that is an exercise in frustration and needs a lot of patience and probably at least a few tries (or a group!) to succeed.

There will be two enemy ships (both level 50) and the ship of the pirate you have to protect. You have to defeat your opponents while keeping your ally alive.

The first problem is that your ally - while level 50 himself - sails a 'La Belle' Light Corvette (Fallback) vessel, meaning that he can maybe take five or six broadsides from a level 50 NPC at the most from any direction (maybe 2-3 if they all hit the same side).

The second problem - which on the one hand makes it more difficult for you to keep both enemies in your sights, but on the other hand is your best bet at finishing this mission - is that the mission takes place on a map with lots of small islands in the middle. This map tends to confuse the game's AI, often leading to them sailing off in random directions if they aren't engaged quickly. You better hope that this will happen with your ally, because if he gets into a fight with your opponents, there's hardly a chance for you to save him. And when he does get into range of them, he's not shy at all in attacking them, happily exchanging broadsides - for a minute or two, until he's sunk.

You will start out right next to your enemies, so attack both of them immediately, and hope that your ally won't feel obliged to save you from them. Most of the time, that's exactly what he tries to do, but eventually the wonky AI will kick in and he will sail off by himself, being safe while you fight the bad guys. But this could take a few tries, as mentioned earlier.

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