Looking at the economy stuff in the wiki, it is basically a copy and pasted version of in-game F1.
That's okay, but it could be so much better.
- It's a big task. Dozens of structures, raw materials, manufactured goods need to be kept up to date.
- It's boring.
- It is not adding anything useful. You can just fire up the game and click away at the in game /help
I'm thinking about making it a bit like missions and ships. Create properties "required recipe", "required item", "required money" and "required structure", so for example an iron ingot would look like this:
Requires recipe: Smelt Iron, Advanced Smelt Iron
The recipes would have different properties:
Require labor hours: 4
Require item: Limestone, Iron Ore
Require structure: Forge, Advanced Forge, Assembly Yard
Require doubloons: 600
This done, for example the page about the Forge could query for recipes requiring it, and materials requiring it, with extra information.
Not sure if this would be that useful, but at least it would make maintaining some pages easier.