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SWASHBUCKLING SKILL
{{{skill}}}
Style:[[{{{style}}}]]
Tree:{{{tree}}} 
Type:{{{type}}}
Target:{{{target}}}
Range:{{{range}}}
Duration:{{{duration}}}
Cost:{{{cost}}}
Cooldown Category:{{{cooldown}}}
Reset Timer:{{{reset}}}
Requirements
Level:{{{level}}}
Skills:{{{skills}}}

Usage

Everything is Capital Sensitive.

Skill

Exact name of skill

Image

Leave empty for now. Wiki staff will attempt uploading and automating all images soon.

Style

Not empty! On of these:

  • Dirty Fighting
  • Florentine
  • Fencing
  • All

Use Style2 and Style3 for skills that exist in multiple styles.

Tree

Not empty! Fighting tree. Examples:

  • Inspiration (for Command: Inspiration)
  • Aggression (for Florentine: Aggression)
  • Defensive (for Active Block etc)
  • Medical (for First Aid etc)
  • Leadership (for Attack Target etc)
  • none (For Beat etc)

Use Tree2 and Tree3 for skills that exists in multiple styles. Make sure that Tree2 belongs to Style2 and Tree3 to Style3.

Type

The type of ability. Empty or:

  • Special Move
  • Basic Attack
  • Preparatory Attack
  • Finishing Move
  • Defensive Move
  • Passive Skill

Target

Empty or:

  • Enemy
  • All Enemies
  • Ally
  • All Allies

Range

Empty or the range in Yards.

Duration

  • x seconds
  • Instant
  • Toggle
  • Passive

Cost

The cost in initiative.

Reset

The reset timer duration.

  • x minutes
  • x seconds

Level

Required level to obtain this skill. Only the digit.

Skills

Skills required to obtain this skill. Please wikify (aka link using [[Skillname (skill)|Skillname]]).

Version

Current game version of the game. The current version is 2.15.46.0.

Info Text

Fill the info text from the skill in here.

Modifiers

Write the modifiers of the skill in a table.

Comments

If you have any comments to add. Do this by adding a Comment section below the modifiers.

Copy & Paste box

{{Infobox Swashbuckling Skill
| skill =
| image = 
| style =
| style2 =
| style3 =
| tree =
| tree2 =
| tree3 =
| type =
| target =
| range =
| duration = 
| cost = 
| cooldown =
| reset =
| level =
| skills =
| version =
}}

Info text here.

=== Modifiers ===

{|
|- 
!| Bonus || Amount
|- 
|| Effected Attribute Here || Effect Here
|- 
|| Effected Attribute Here || Effect Here
|}

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