PotBS Wiki
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:: yes of course! I would prefer rather text, because color is better to distict between good and bad. Unless we have an exact number to indicate what will happen, i would say we should use +,++,+++. But so it should have a local meaning and no global. If you feel it should have a global meaning, then we need to find out more about absolute numbers. Lets say we find out it is level independent, it just depends on the level difference between your ship and the sunk ship, then enter e.g. + for small gain, ++ for big gain, +++ for large gain or enter the number with sign, e.g. +5. --[[User:Yoxx|Yoxx]] 17:54, 11 February 2008 (CET)
 
:: yes of course! I would prefer rather text, because color is better to distict between good and bad. Unless we have an exact number to indicate what will happen, i would say we should use +,++,+++. But so it should have a local meaning and no global. If you feel it should have a global meaning, then we need to find out more about absolute numbers. Lets say we find out it is level independent, it just depends on the level difference between your ship and the sunk ship, then enter e.g. + for small gain, ++ for big gain, +++ for large gain or enter the number with sign, e.g. +5. --[[User:Yoxx|Yoxx]] 17:54, 11 February 2008 (CET)
 
::: I would prefer: sign and number and as background color green or red depending on the sign. The number should indicate the average gain when sunk a ship on the same level. As far as i know, the gain depends on the level difference between you and the ship sunk. E.g. on level 25 it is "+5" for the Samadien pirate ships. --[[User:Yoxx|Yoxx]] 18:03, 11 February 2008 (CET)
 
::: I would prefer: sign and number and as background color green or red depending on the sign. The number should indicate the average gain when sunk a ship on the same level. As far as i know, the gain depends on the level difference between you and the ship sunk. E.g. on level 25 it is "+5" for the Samadien pirate ships. --[[User:Yoxx|Yoxx]] 18:03, 11 February 2008 (CET)
:::: NPCs give rep based on their level, and it does not vary according to player level. Some pages (e.g. [[Orange Sail Pirates]]) have these percentages noted -- maybe just put them in the matrix?
+
:::: NPCs give rep based on their level, and it does not vary according to player level. Some pages (e.g. [[Orange Sail Pirates]]) have these percentages noted -- maybe just put them in the matrix? --[[User:Joo|Joo]] 23:13, 16th February 2008 (CET)
 
::: We need to keep in mind that what ever we do - the sorting should work fine wuth it. --[[User:Yoxx|Yoxx]] 18:03, 11 February 2008 (CET)
 
::: We need to keep in mind that what ever we do - the sorting should work fine wuth it. --[[User:Yoxx|Yoxx]] 18:03, 11 February 2008 (CET)

Revision as of 22:16, 16 February 2008

By "a Freetrader cannot use the Auction House of a faction that is below Indifferent." do you mean the trade union faction, or every faction within a nation?--Evalissa Firefly 01:50, 2 January 2008 (CET)

If you are British, and your French Trade Union reputation is below indifferent, you cannot use the French Auction Houses, and I believe that the "Red Tape" missions are unavailable as well. I'll try and clear that up.--Malcolm Reynolds 04:45, 2 January 2008 (GMT)
That looks better :) --Evalissa Firefly 16:31, 2 January 2008 (CET)
This too now :P --Mopster 17:24, 2 January 2008 (CET)

I'm sure there are quite a few ships that negatively impact your reputation with more than one society.--Xaphod 20:39, 3 February 2008 (CET)

Something we'll have to investigate further indeed. --Lord Alderaan 20:46, 3 February 2008 (CET)
This is true, i have seen some level 30 pirate ship that gave 3 or 4 different gains. --Yoxx 18:05, 11 February 2008 (CET)

Reputation Change Matrix

We need a reputation change matrix that shows what kills will effect the reputation of which faction.

The factions listed on this page now are primary factions that are shown to the players. But, there are a lot of other, secondary factions that are related to them. It is important to know how they are related, so we know what to kill to effect a certain primary faction.

Examples: Hijos Pirates - Spanish Trade Union ; Merrymen and Ironside Pirates - British Trade Union  ; the Pirates near Biloxi, i forgot the name - French Navy  ; Drakesmen - British Navy  ; Hijos Verdederos - Spanish Navy, Spanish Trade Union, and the Spanish House of Trade  ; merrymen and lost ironsides - british.

Legend:

Abbrevation Faction
BTU British Trade Union
STU Spanish Trade Union
FRN French Royal Navy

Matrix:

BTU STU FRN ...
Ironside Pirates +
Samedien Pirates +
...

--Yoxx 14:23, 11 February 2008 (CET)

That would be a nice addition to the page. --Mopster 14:54, 11 February 2008 (CET)
I will move this stub into the page, i think it will get better fast when more people are working on it. Perhaps we see end of the week a almost final result. --Yoxx 15:11, 11 February 2008 (CET)
Wow, that's neat :) I'll start paying more attention to the status log after killing NPCs on the Open Sea... great job! -- Ailar 15:53, 11 February 2008 (CET)
Thank you. :) --Yoxx 16:11, 11 February 2008 (CET)
For editors: I experienced problems with the style directive when adding something in the first column of a nation. There is a easy work-around - just concat it with the preceding row. The line breaks have just be inserted to make it easier to count :) --Yoxx 16:11, 11 February 2008 (CET)
I like the matrix. Very handy info. Also I'll see if we can make this page properly linked through the Main page. --Lord Alderaan 16:49, 11 February 2008 (CET)
Thank you! --Yoxx 18:03, 11 February 2008 (CET)
Is it possible to show a difference in the amount of reputation gained? Like you mentioned there are primary and secondary faction reputation changes when sinking a ship of a faction. Either with multiple plusses or other color codes. +++/green for 'high' reputation gain, ++/orange for average, +/yellow for low. --Mopster 17:30, 11 February 2008 (CET)
yes of course! I would prefer rather text, because color is better to distict between good and bad. Unless we have an exact number to indicate what will happen, i would say we should use +,++,+++. But so it should have a local meaning and no global. If you feel it should have a global meaning, then we need to find out more about absolute numbers. Lets say we find out it is level independent, it just depends on the level difference between your ship and the sunk ship, then enter e.g. + for small gain, ++ for big gain, +++ for large gain or enter the number with sign, e.g. +5. --Yoxx 17:54, 11 February 2008 (CET)
I would prefer: sign and number and as background color green or red depending on the sign. The number should indicate the average gain when sunk a ship on the same level. As far as i know, the gain depends on the level difference between you and the ship sunk. E.g. on level 25 it is "+5" for the Samadien pirate ships. --Yoxx 18:03, 11 February 2008 (CET)
NPCs give rep based on their level, and it does not vary according to player level. Some pages (e.g. Orange Sail Pirates) have these percentages noted -- maybe just put them in the matrix? --Joo 23:13, 16th February 2008 (CET)
We need to keep in mind that what ever we do - the sorting should work fine wuth it. --Yoxx 18:03, 11 February 2008 (CET)