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Overview of Status EffectsEdit

There are a wide variety of status effects in the game. These can have a positive or negative effect on you or your ship and can be triggered either automatically (example: Harried) or by using a skill on yourself or an opponent, or be the result of a passive skill (example: the Advanced Ship effect of some NPCs). You can see which ones are active by the icons under your (or your ships) and your opponents name.

(note: this list is very much a work in progress)

Name Mouseover Description Comments Environment
Effect AdHocInvisibility Ad-Hoc Invisibility none This will be active for a short while after loading back onto the Open Sea after a battle Open Sea
Effect AdvancedShip Advanced Ship This Captain uses Heavy Round Shot, sails a tough ship and has extra crew Special named NPCs and the rare ships you need for the bounty missions will have this status effect Ship
Effect BPDefense Battle Preparations: Defense none Battle Preparations: Defense (skill) Ship Combat
Effect BeforeTheWind Before The Wind 2 none Before The Wind 2 (skill) Ship Combat
Effect Beleaguered Beleaguered -20% to two stats (see Crew) When crew is between 26% and 50% Ship Combat
Effect Bleeding Bleed Damage none Damage over time to health, caused by a variety of swashbuckling skills Swashbuckling
Effect BeforeTheWind Blessing of the Sea Superstition inspires crew and improves speed Used in Blessing of the Sea (mission) Ship Combat
Effect AdvancedShip Bonus Experience none E.g. after using an Bonus Experience Book All
Effect BurstofSpeed Burst of Speed none Burst of Speed (skill) Ship Combat
Icon Effect NoBoarding Cannot be Boarded none Example: Tale of the Broken Blade Ship Combat
Effect CrewDebuffImmunity Crew Debuff Immunity none some mission targets might have this effect Ship Combat
Effect CFGunnery Crew Focus: Gunnery none Crew Focus:Gunnery (skill) Ship Combat
Effect DamageBoost Damage Boost none NPC ships in blockade running missions have been observed to have this status effect. Exact magnitude of boost is unknown. Ship Combat
Effect Damaged Damaged none Reduced crew, sails, guns and morale. Some mission targets have this effect to make it easier to take them down Ship Combat
Effect Decomposition Decomposition none A ship will have this effect after it has been abandoned, resulting in a steady damage over time effect on all its components Ship Combat
Effect Decomposition Default Ship Default ships are restricted to PvE. They cannot attack other players, they do not receive rewards for defeating other players, and other players do not receive rewards for defeating them. Any (Fallback) ship will have this effect. Note that you CAN still be attacked by other players when captaining a default ship (they just don't get any rewards for doing so)! Ship
Effect Defense1 Defender 1 none Defense 1 (skill) Ship Combat
Effect Defense1 Defender 2 none Defense 2 (skill) Ship Combat
Effect Demoralized Demoralized none Demoralize (skill) Ship Combat
Effect Desperate Desperate -50% to two stats (see Crew) When crew is at 25% or less Ship Combat
Effect Evasion Evasion none Evasion (skill) Ship Combat
Icon Effect ExpertSpotters Expert Spotters Increased Open Sea Spotting Ship
Effect FortUpgrade Fort Upgrade Improved damage reduction Forts might have this effect on them
Example: Black Heart, Black Powder
Ship Combat
Effect Fortress1 Fortress none Fortress (skill) Ship Combat
Effect FragileMasts Fragile Masts Reduced mast protection, integrity and defense. Some mission targets might have this effect on them to make it easier to board them Ship Combat
Effect CrewDebuffImmunity God's Will Faith inspires crew and improves reload rates God's Blade (mission) Ship Combat
Effect Gunpowder Gunpowder Faster reload On using Pre-Measured Gunpowder Ship Combat
Effect Hamstrung Hamstrung Movement Reduced Example: Falling to Pieces (mission), after you're marooned on the island Swashbuckling
Effect Harried Harried -10% to two stats (see Crew) When crew is between 51% and 75% Ship Combat
Effect Heat Heat Crew morale recovery reduced One of a number of random environmental effects that can occur in battles started on the Open Sea Ship Combat
Effect ImprovisedArmor Improvised Armor none Improvise Armor (skill) Ship Combat
Effect IdentifyWeakness Identify Weakness 2 none Identify Weakness 2 (skill) Ship Combat
Effect Combat In Combat none Affects your regeneration rates.
Swashbuckling: active while you're actually fighting.
Ship Combat: active for two more minutes after you've last been hit or fired a shot
Swashbuckling
Ship Combat
Effect Incapacitated Incapacitated Cannot move or attack, breaks if the subject takes damage or loses balance Swashbuckling
Icon Effect PvP Invalid Ship PvP This stolen ship is flagged for PvP and can be attacked anywhere on the open sea. The (Captured) versions of all career-restricted ships are invalid. Ship
Effect BeforeTheWind Light Masts Increased Speed, turn rate, reduced mast integrity Some NPC mission targets have this effect Ship
Effect Maneuver Maneuver none Maneuver (skill) Ship Combat
Effect IdentifyWeakness Military Intelligence 1 none Military Intelligence 1 (skill) Ship Combat
Effect Night Night Long-range accuracy reduced One of a number of random environmental effects that can occur in battles started on the Open Sea Ship Combat
Effect NoCapture No-Capture Pirates may not capture this ship for their own use Ship
Icon Effect PvP Pirate PvP none On entering a Pirate PvP zone on the Open Sea Ship
Icon Effect PoisonedLiquor Poisoned Liquor Crew has been poisoned by foul draught Crew reduced by 50% Ship Combat
Effect PreparingShip Preparing Ship You are currently preparing your ship for combat and cannot attack other players. Active after loading into the Open Sea Ship
Effect PADefense Provision Allies: Defense none Provision Allies: Defense (skill) Ship Combat
Effect PAManeuver Provision Allies: Maneuver none Provision Allies: Maneuver (skill) Ship Combat
Effect ReloadDiscipline Reload Discipline 2 none Reload Discipline 2 (skill) Ship Combat
Icon Effect PoisonedLiquor Sabotaged by allies none Example: Black Heart, Black Powder
Substantially reduces a fort's crew, guns and armor, making it easier to defeat
Ship Combat
Effect SpeedBoost Speed Boost none NPC ships sometimes have this effect
Example: Embayed Rum (mission)
Ship
Icon Effect ExpertSpotters Skilled Spotters Increased Open Sea Spotting Ship
Icon Effect ExpertSpotters Spotters Increased Open Sea Spotting Ship
Effect Storm Storm Crew, masts, grapple defense, top speed, and accuracy reduced One of a number of random environmental effects that can occur in battles started on the Open Sea Ship Combat
Effect Stung Stung Offense Reduced Usually occurs when an opponent gets hit with an attack. Lasts for a few seconds Swashbuckling
Effect TargetWeakness1 Target Weakness 1 none Target Weakness 1 (skill) Ship Combat
Effect TempInvul Temporary Invulnerability none Active for a short while after loading into a combat zone (mission or Open Sea) Swashbuckling
Ship Combat
Effect ThBroadsideStun Thundering Broadside Stun none Thundering Broadside (skill) Ship Combat
Effect Travel Travel none Travel (skill) Open Sea
Effect WarningShot Warning Shot Defense Decreased Warning Shot (skill) Swashbuckling
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