Shiver me timbers, the article be a Stub, arr! Maybe ye can help expand this sorry sight |
Overview of Status Effects[]
There are a wide variety of status effects in the game. These can have a positive or negative effect on you or your ship and can be triggered either automatically (example: Harried) or by using a skill on yourself or an opponent, or be the result of a passive skill (example: the Advanced Ship effect of some NPCs). You can see which ones are active by the icons under your (or your ships) and your opponents name.
(note: this list is very much a work in progress)
Name | Mouseover Description | Comments | Environment |
---|---|---|---|
Ad-Hoc Invisibility | none | This will be active for a short while after loading back onto the Open Sea after a battle | Open Sea |
Advanced Ship | This Captain uses Heavy Round Shot, sails a tough ship and has extra crew | Special named NPCs and the rare ships you need for the bounty missions will have this status effect | Ship |
Battle Preparations: Defense | none | Battle Preparations: Defense (skill) | Ship Combat |
Before The Wind 2 | none | Before The Wind 2 (skill) | Ship Combat |
Beleaguered | -20% to two stats (see Crew) | When crew is between 26% and 50% | Ship Combat |
Bleed Damage | none | Damage over time to health, caused by a variety of swashbuckling skills | Swashbuckling |
Blessing of the Sea | Superstition inspires crew and improves speed | Used in Blessing of the Sea (mission) | Ship Combat |
Bonus Experience | none | E.g. after using an Bonus Experience Book | All |
Burst of Speed | none | Burst of Speed (skill) | Ship Combat |
Cannot be Boarded | none | Example: Tale of the Broken Blade | Ship Combat |
Crew Debuff Immunity | none | some mission targets might have this effect | Ship Combat |
Crew Focus: Gunnery | none | Crew Focus:Gunnery (skill) | Ship Combat |
Damage Boost | none | NPC ships in blockade running missions have been observed to have this status effect. Exact magnitude of boost is unknown. | Ship Combat |
Damaged | none | Reduced crew, sails, guns and morale. Some mission targets have this effect to make it easier to take them down | Ship Combat |
Decomposition | none | A ship will have this effect after it has been abandoned, resulting in a steady damage over time effect on all its components | Ship Combat |
Default Ship | Default ships are restricted to PvE. They cannot attack other players, they do not receive rewards for defeating other players, and other players do not receive rewards for defeating them. | Any (Fallback) ship will have this effect. Note that you CAN still be attacked by other players when captaining a default ship (they just don't get any rewards for doing so)! | Ship |
Defender 1 | none | Defense 1 (skill) | Ship Combat |
Defender 2 | none | Defense 2 (skill) | Ship Combat |
Demoralized | none | Demoralize (skill) | Ship Combat |
Desperate | -50% to two stats (see Crew) | When crew is at 25% or less | Ship Combat |
Evasion | none | Evasion (skill) | Ship Combat |
Expert Spotters | Increased Open Sea Spotting | Ship | |
Fort Upgrade | Improved damage reduction | Forts might have this effect on them Example: Black Heart, Black Powder |
Ship Combat |
Fortress | none | Fortress (skill) | Ship Combat |
Fragile Masts | Reduced mast protection, integrity and defense. | Some mission targets might have this effect on them to make it easier to board them | Ship Combat |
God's Will | Faith inspires crew and improves reload rates | God's Blade (mission) | Ship Combat |
Gunpowder | Faster reload | On using Pre-Measured Gunpowder | Ship Combat |
Hamstrung | Movement Reduced | Example: Falling to Pieces (mission), after you're marooned on the island | Swashbuckling |
Harried | -10% to two stats (see Crew) | When crew is between 51% and 75% | Ship Combat |
Heat | Crew morale recovery reduced | One of a number of random environmental effects that can occur in battles started on the Open Sea | Ship Combat |
Improvised Armor | none | Improvise Armor (skill) | Ship Combat |
Identify Weakness 2 | none | Identify Weakness 2 (skill) | Ship Combat |
In Combat | none | Affects your regeneration rates. Swashbuckling: active while you're actually fighting. Ship Combat: active for two more minutes after you've last been hit or fired a shot |
Swashbuckling Ship Combat |
Incapacitated | Cannot move or attack, breaks if the subject takes damage or loses balance | Swashbuckling | |
Invalid Ship PvP | This stolen ship is flagged for PvP and can be attacked anywhere on the open sea. The (Captured) versions of all career-restricted ships are invalid. | Ship | |
Light Masts | Increased Speed, turn rate, reduced mast integrity | Some NPC mission targets have this effect | Ship |
Maneuver | none | Maneuver (skill) | Ship Combat |
Military Intelligence 1 | none | Military Intelligence 1 (skill) | Ship Combat |
Night | Long-range accuracy reduced | One of a number of random environmental effects that can occur in battles started on the Open Sea | Ship Combat |
No-Capture | Pirates may not capture this ship for their own use | Ship | |
Pirate PvP | none | On entering a Pirate PvP zone on the Open Sea | Ship |
Poisoned Liquor | Crew has been poisoned by foul draught | Crew reduced by 50% | Ship Combat |
Preparing Ship | You are currently preparing your ship for combat and cannot attack other players. | Active after loading into the Open Sea | Ship |
Provision Allies: Defense | none | Provision Allies: Defense (skill) | Ship Combat |
Provision Allies: Maneuver | none | Provision Allies: Maneuver (skill) | Ship Combat |
Reload Discipline 2 | none | Reload Discipline 2 (skill) | Ship Combat |
Sabotaged by allies | none | Example: Black Heart, Black Powder Substantially reduces a fort's crew, guns and armor, making it easier to defeat |
Ship Combat |
Speed Boost | none | NPC ships sometimes have this effect Example: Embayed Rum (mission) |
Ship |
Skilled Spotters | Increased Open Sea Spotting | Ship | |
Spotters | Increased Open Sea Spotting | Ship | |
Storm | Crew, masts, grapple defense, top speed, and accuracy reduced | One of a number of random environmental effects that can occur in battles started on the Open Sea | Ship Combat |
Stung | Offense Reduced | Usually occurs when an opponent gets hit with an attack. Lasts for a few seconds | Swashbuckling |
Target Weakness 1 | none | Target Weakness 1 (skill) | Ship Combat |
Temporary Invulnerability | none | Active for a short while after loading into a combat zone (mission or Open Sea) | Swashbuckling Ship Combat |
Thundering Broadside Stun | none | Thundering Broadside (skill) | Ship Combat |
Travel | none | Travel (skill) | Open Sea |
Warning Shot | Defense Decreased | Warning Shot (skill) | Swashbuckling |