
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Looking for Clues
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Nation: | ![]() ![]() ![]() ![]() | |
Career: | All | |
Location: | ![]() ![]() ![]() ![]() | |
Level: This is a level 16 mission, and becomes available at character level 11. | 16 This is a level 16 mission, and becomes available at character level 11. | |
NPC: | ![]() ![]() ![]() ![]() | |
Rewards: | ![]() 280 Experience | |
Next: |
[[A Possible Lead]] | |
Information based on version 2.12.39.0
Current game version is 2.15.46.0
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You have been informed that the acting magistrate is looking for able captains handle a discreet matter. The job is said to be dangerous and well paid.
Mission Notes
First you will have to go and talk to the deputy magistrate who will tell you about the disappearance of his superior. And he already has an idea of where to start the search...
In the following sea battle you are confronted by three enemies, a level 19 flagship (which you'll have to board) which will operate under the Damaged status effect, reducing its crew, sails, morale and cannons right from the start. This ship will be escorted by two level 12 guard ships (which are at full strength).
Mission Objectives
- Defeat the Damaged Flagship in Boarding Combat