Clever, clever boy, my son. If I still had any belief in a just and merciful God, I'd be praying on James Joseph's safety, but I doubt the Creator gives a tinker's damn for the Kidd lineage any more, if ever he did. And while it is truly a comfort to have dear Sarah with me again ... in body, if not spirit ... the message ye brought is likely of greater importance.
I still have many enemies from my days as a privateer, but none so bitter as the ones who betrayed me. The men who missed the chance to hang me at Wapping all those years ago. To my credit, I've outlived them all -- the Duke of Shrewsbury, the old First Lord Orford of the Admiralty, and that wretch Captain Somers ... all dead. But to my chagrin, I never made peace with theeir heirs, and that's what's brought me by the lee.
This message informs me that the heirs of those three are all individually planning trouble for me and by extension the Brethren -- what it doesn't tell me is whether they're working together in a larger conspiracy. That's where ye'll come in, Captain. Semeur's had no luck finding out, his allegiance to me is too well known. But an independent captain like yerself can work with a freer hand. Are ye up t'the challenge?
Yer first step is t'deal with a suspicious rumrunner who's said to be a personal lackey of Admiral Russell -- that'd be George Franklin Russell, the current Earl of Orford. He's no First Lord, but he commands the New England station and has made no secret of his hatred of me. My agents tell me this rumrunner's carrying dispatches from Orford, and I want to see them. If ye find it necessary to sink'er, just be sure to sift through the wreckage.
3 British Escorts jump in to hamper your objectives.
Baie des Moustiques
- Sail to the Patrol Point
- Investigate the RumRunner Ship
- Defeat the Marked "Unknown Ship"