
This mission involves Swashbuckling or simple interaction with NPCs.

This mission is part of the roleplaying story arc and must be completed solo.
Get a Clue
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Nation: | ![]() ![]() ![]() ![]() | |
Career: | All | |
Location: | ![]() ![]() ![]() ![]() | |
Level: This is a level 10 mission, and becomes available at character level 5. | 10 This is a level 10 mission, and becomes available at character level 5. | |
NPC: | ![]() ![]() ![]() ![]() | |
Rewards: | ![]() 150 Experience | |
Previous: | ||
Next: |
[[Report to the Academy]] | |
Information based on version 2.12.39.0
Current game version is 2.15.46.0
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The sailor from the ship that brought you to the New World is sorry for leading you astray with that scholar he sent you to. But he has another idea who could help you with your map: there is a group of scholars who seem to specialize in languages.
Mission Notes
This starts one branch of the second chapter of the RP Missions line. You will have to go to another port and enter the building with the scholars in it. In there, you will find three potential mission NPCs (see below for a list) - you can at this point choose which one to talk to. This NPC will from then on become your main contact for this branch of the mission line.
Ports where the mission takes place:
- Britain: Rosignol
- Spain: Barilla
- France: Fort Caroline
- Pirate: Morgan's Bluff
List of scholar contacts by Nation:
Additional Notes
There is a level gap between this mission and the next in the sequence (The Teacher). So if you don't get offered the follow-up immediately (by talking to the scholar again after claiming the reward) it's because you don't meet the level requirements yet. However, once you do, any Harbor Master will start to offer you a mission to go and talk to your scholar contact.