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+ | {{Missions |
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− | {{Infobox Mission |
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− | |mission = Dead of Night |
+ | |mission = Dead of Night |
− | | |
+ | |action = sea |
+ | |type = |
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− | |nation2 = Britain |
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+ | |repeatable = |
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− | |nation3 = France |
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− | | |
+ | |Location = |
+ | |Britain Location = Georgetown |
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− | |location = <br> |
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+ | |France Location = St. Augustine |
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− | *[[is located in::Harbour Island]] |
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+ | |Spain Location = |
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− | *[[is located in::Georgetown]] |
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+ | |Pirate Location = Harbour Island |
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− | *[[is located in::St. Augustine]] |
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− | |career = |
+ | |career = |
− | |level = 12 |
+ | |level = 12 |
− | | |
+ | |NPC = |
+ | |Britain NPC = Tyler Hextall |
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− | *[[involves::Jens Champagne]] ([[Harbour Island]]) |
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+ | |France NPC = Perrine Duchesnois |
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− | *[[involves::Tyler Hextall]] ([[Georgetown]]) |
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+ | |Spain NPC = |
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− | *[[involves::Perrine Duchesnois]] ([[St. Augustine]]) |
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+ | |Pirate NPC = Jens Champagne |
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− | |reward = |
+ | |reward money = 1475 |
− | * 620 doubloons |
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+ | |reward xp = 186 |
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− | * 155 Experience |
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+ | |reward extra = |
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− | + |
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− | + | |britain reward = [[British East India Company|EIC]]: Gain 50 points |
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− | '''or''' |
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+ | |spain reward = |
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− | + | |pirate reward = [[Dutch West India Company|WIC]]: Gain 50 points |
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− | '''or''' |
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+ | |next = |
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+ | |version = 2.15.39.0 |
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}} |
}} |
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==Mission Notes== |
==Mission Notes== |
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+ | An escort mission. There will be four lighthouses, with the mission's exit point in front of the "final" one. At all lighthouses a "sleeping" ship is located. That means you can sail up to it and just board it (ships show "crew sleeping" debuff). Two extra ships are sailing around and are hostile from the beginning. |
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+ | Your escortee will hold position unless you light a lighthouse and click it again to signal him to come to that position. |
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+ | Basically, best strategy is to board the "sleepers" and then close-combat the two remaining ships one by one. Signal your capital ship if the area around a lighthouse is safe. |
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− | You will find yourself an one end of a corridor between two islands, with a lighthouse on each of the islands; the third lighthouse will be up ahead past these two island. With you will be two merchant ships. These will only start moving towards a lighthouse when it has been lit, and to do that, you have to come within 150 yards and click on it. There will also be a large number of level 12 enemies all over the area, with more spawning as the mission progresses (some of these spawns seem to be triggered by you approaching the lighthouses).<br> |
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+ | * Escort Your Ally to the Goal |
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− | It is recommended that you bring a group for this mission, so that someone can stay behind to protect the convoy ship. If however you want to try it solo, then speed is your friend here. Your opponents will be far away from you at the beginning of the mission (and what's more important, far away from your escortees), so you have a mostly free run towards the first and second lighthouse if you get underway as soon as the mission starts. Also consider that until at least one lighthouse has been lit, your escortees are sitting dead in the water, not moving or fighting back (they actually don't seem to fight back at all, even when underway).<br> |
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+ | * Light three Lighthouses to Illuminate the Channel: 0/3 |
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+ | * Use Lighthouses to Signal your Ally |
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− | The idea is to activate all lighthouses as quickly as possible, drawing as many of the enemies away from the merchants as you can in the process, so don't be shy about greeting them with the occasional broadside as you go past them. Once that is done, you can go back and help out the merchants (if you're doing this mission in a group, all but one can of course stay back to protect them). As soon as you start fighting off enemies in earnest, it's very easy to get overwhelmed - so if the lighthouses are already switched on, you'll only have to hold out until the merchants are at the exit point. |
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+ | [[Category:Gain DWIC points]] |
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+ | [[Category:Gain BEIC points]] |
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+ | [[Category:Gain FMC points]] |
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− | * Find and Light the First Lighthouse |
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− | * Find and Light the Second Lighthouse (only becomes active when first lighthouse is lit) |
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− | * Find and Light the Third Lighthouse (only becomes active when second lighthouse is lit) |
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− | * All Convoy Ships Must Reach Goal: 0/2 |
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− | |||
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− | '''Requirements''' |
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− | |||
− | [[Category:Gain DWIC points]][[Category:Gain BEIC points]][[Category:Gain FMC points]] |
Latest revision as of 20:45, 17 April 2015
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Dead of Night
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Nation: | ||
Career: | All | |
Location: | Georgetown St. Augustine Harbour Island | |
Level: This is a level 12 mission, and becomes available at character level 7. | 12 This is a level 12 mission, and becomes available at character level 7. | |
NPC: | Tyler Hextall Perrine Duchesnois Jens Champagne | |
Rewards: | 1475 Doubloons 186 Experience EIC: Gain 50 points FMC: Gain 50 points WIC: Gain 50 points | |
Previous: | ||
Information based on version 2.15.39.0
Current game version is 2.15.46.0
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The magistrate wants to send out another convoy, and wants you to escort it. A series of lighthouses will show the way, but those will have to be signalled at the proper times to surprise the enemy.
Mission Notes
An escort mission. There will be four lighthouses, with the mission's exit point in front of the "final" one. At all lighthouses a "sleeping" ship is located. That means you can sail up to it and just board it (ships show "crew sleeping" debuff). Two extra ships are sailing around and are hostile from the beginning.
Your escortee will hold position unless you light a lighthouse and click it again to signal him to come to that position.
Basically, best strategy is to board the "sleepers" and then close-combat the two remaining ships one by one. Signal your capital ship if the area around a lighthouse is safe.
Mission Objectives
- Escort Your Ally to the Goal
- Protect Your Ally
- Light three Lighthouses to Illuminate the Channel: 0/3
- Use Lighthouses to Signal your Ally