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{{Missions
{{Infobox Mission
 
|mission = Dead of Night
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|mission = Dead of Night
|nation = Pirate
+
|action = sea
  +
|type =
|nation2 = Britain
 
|type = Sea
+
|repeatable =
  +
|Location =
|location = <br>
 
  +
|Britain Location = Georgetown
*[[Harbour Island]]
 
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|France Location = St. Augustine
*[[Georgetown]]
 
|career = All
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|Spain Location =
  +
|Pirate Location = Harbour Island
|level = 12
 
|npc = <br>
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|career =
 
|level = 12
*[[Jens Champagne]] ([[Harbour Island]])
 
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|NPC =
*[[Tyler Hextall]] ([[Georgetown]])
 
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|Britain NPC = Tyler Hextall
|reward = <br>
 
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|France NPC = Perrine Duchesnois
* 620 doubloons
 
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|Spain NPC =
* 155 Experience
 
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|Pirate NPC = Jens Champagne
+
 
 
|reward money = 1475
* [[Dutch West India Company]]: Gain 50 points (pirate version)
 
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|reward xp = 186
'''or'''
 
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|reward extra =
* [[British East India Company]]: Gain 50 points (british version)
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|britain reward = [[British East India Company|EIC]]: Gain 50 points
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|france reward = [[French Mississippi Company|FMC]]: Gain 50 points
  +
|spain reward =
 
|pirate reward = [[Dutch West India Company|WIC]]: Gain 50 points
 
|previous = The Perilous Road
  +
|next =
  +
|version = 2.15.39.0
 
}}
 
}}
 
The magistrate wants to send out another convoy, and wants you to escort it. A series of lighthouses will show the way, but those will have to be signalled at the proper times to surprise the enemy.
   
 
==Mission Notes==
 
==Mission Notes==
  +
An escort mission. There will be four lighthouses, with the mission's exit point in front of the "final" one. At all lighthouses a "sleeping" ship is located. That means you can sail up to it and just board it (ships show "crew sleeping" debuff). Two extra ships are sailing around and are hostile from the beginning.
   
  +
Your escortee will hold position unless you light a lighthouse and click it again to signal him to come to that position.
''The magistrate wants to send out another convoy, and wants you to escort it. A series of lighthouses will show the way, but those will have to be signalled at the proper times to surprise the enemy.''
 
   
  +
Basically, best strategy is to board the "sleepers" and then close-combat the two remaining ships one by one. Signal your capital ship if the area around a lighthouse is safe.
   
 
==Mission Objectives==
You will find yourself an one end of a corridor between two islands, with a lighthouse on each of the islands; the third lighthouse will be up ahead past these two island. With you will be two merchant ships. These will only start moving towards a lighthouse when it has been lit, and to do that, you have to come within 150 yards and click on it. There will also be a large number of level 12 enemies all over the area, with more spawning as the mission progresses (some of these spawns seem to be triggered by you approaching the lighthouses).<br>
 
  +
* Escort Your Ally to the Goal
 
 
* Protect Your Ally
Speed is your friend here, especially if you're doing the mission solo. Your opponents will be far away from you at the beginning of the mission (and what's more important, far away from your escortees), so you have a mostly free run towards the first and second lighthouse if you get underway as soon as the mission starts. Also consider that until at least one lighthouse has been lit, your escortees are sitting dead in the water, not moving or fighting back (they actually don't seem to fight back at all, even when underway).<br>
 
  +
* Light three Lighthouses to Illuminate the Channel: 0/3
 
  +
* Use Lighthouses to Signal your Ally
The idea is to activate all lighthouses as quickly as possible, drawing as many of the enemies away from the merchants as you can in the process, so don't be shy about greeting them with the occasional broadside as you go past them. Once that is done, you can go back and help out the merchants (if you're doing this mission in a group, all but one can of course stay back to protect them). As soon as you start fighting off enemies in earnest, it's very easy to get overwhelmed - so if the lighthouses are already switched on, you'll only have to hold out until the merchants are at the exit point.
 
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[[Category:Gain DWIC points]]
 
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[[Category:Gain BEIC points]]
 
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[[Category:Gain FMC points]]
'''Mission Objectives'''
 
* Protect All Convoy Ships
 
* Find and Light the First Lighthouse
 
* Find and Light the Second Lighthouse (only becomes active when first lighthouse is lit)
 
* Find and Light the Third Lighthouse (only becomes active when second lighthouse is lit)
 
* All Convoy Ships Must Reach Goal: 0/2
 
 
 
'''Requirements'''
 
*[[The Perilous Road]]
 

Latest revision as of 20:45, 17 April 2015

Mission Mission Sea Sea Mission
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Dead of Night
Nation: Britain-Crest France-Crest Pirate-Crest
Career: All
Location: Britain-Crest Georgetown
France-Crest St. Augustine
Pirate-Crest Harbour Island
Level: This is a level 12 mission, and becomes available at character level 7. 12 This is a level 12 mission, and becomes available at character level 7.
NPC: Britain-Crest Tyler Hextall
France-Crest Perrine Duchesnois
Pirate-Crest Jens Champagne
Rewards: Dubloons icon 1475 Doubloons
186 Experience
Britain-Crest EIC: Gain 50 points
France-Crest FMC: Gain 50 points
Pirate-Crest WIC: Gain 50 points
Previous:

The Perilous Road

Information based on version 2.15.39.0 Current game version is 2.15.46.0

The magistrate wants to send out another convoy, and wants you to escort it. A series of lighthouses will show the way, but those will have to be signalled at the proper times to surprise the enemy.

Mission Notes

An escort mission. There will be four lighthouses, with the mission's exit point in front of the "final" one. At all lighthouses a "sleeping" ship is located. That means you can sail up to it and just board it (ships show "crew sleeping" debuff). Two extra ships are sailing around and are hostile from the beginning.

Your escortee will hold position unless you light a lighthouse and click it again to signal him to come to that position.

Basically, best strategy is to board the "sleepers" and then close-combat the two remaining ships one by one. Signal your capital ship if the area around a lighthouse is safe.

Mission Objectives

  • Escort Your Ally to the Goal
  • Protect Your Ally
  • Light three Lighthouses to Illuminate the Channel: 0/3
  • Use Lighthouses to Signal your Ally