PotBS Wiki
m (added category for faction gain)
m (added french data)
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|nation = Pirate
 
|nation = Pirate
 
|nation2 = Britain
 
|nation2 = Britain
  +
|nation3 = France
 
|type = Sea
 
|type = Sea
 
|location = <br>
 
|location = <br>
*[[Harbour Island]]
+
*[[is located in::Harbour Island]]
*[[Georgetown]]
+
*[[is located in::Georgetown]]
  +
*[[is located in::St. Augustine]]
 
|career = All
 
|career = All
 
|level = 12
 
|level = 12
 
|npc = <br>
 
|npc = <br>
*[[Jens Champagne]] ([[Harbour Island]])
+
*[[involves::Jens Champagne]] ([[Harbour Island]])
*[[Tyler Hextall]] ([[Georgetown]])
+
*[[involves::Tyler Hextall]] ([[Georgetown]])
  +
*[[involves::Perrine Duchesnois]] ([[St. Augustine]])
 
|reward = <br>
 
|reward = <br>
 
* 620 doubloons
 
* 620 doubloons
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'''or'''
 
'''or'''
 
* [[British East India Company]]: Gain 50 points (british version)
 
* [[British East India Company]]: Gain 50 points (british version)
  +
'''or'''
  +
* [[French Mississippi Company]]: Gain 50 points (british version)
 
}}
 
}}
   
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You will find yourself an one end of a corridor between two islands, with a lighthouse on each of the islands; the third lighthouse will be up ahead past these two island. With you will be two merchant ships. These will only start moving towards a lighthouse when it has been lit, and to do that, you have to come within 150 yards and click on it. There will also be a large number of level 12 enemies all over the area, with more spawning as the mission progresses (some of these spawns seem to be triggered by you approaching the lighthouses).<br>
 
You will find yourself an one end of a corridor between two islands, with a lighthouse on each of the islands; the third lighthouse will be up ahead past these two island. With you will be two merchant ships. These will only start moving towards a lighthouse when it has been lit, and to do that, you have to come within 150 yards and click on it. There will also be a large number of level 12 enemies all over the area, with more spawning as the mission progresses (some of these spawns seem to be triggered by you approaching the lighthouses).<br>
   
Speed is your friend here, especially if you're doing the mission solo. Your opponents will be far away from you at the beginning of the mission (and what's more important, far away from your escortees), so you have a mostly free run towards the first and second lighthouse if you get underway as soon as the mission starts. Also consider that until at least one lighthouse has been lit, your escortees are sitting dead in the water, not moving or fighting back (they actually don't seem to fight back at all, even when underway).<br>
+
It is recommended that you bring a group for this mission, so that someone can stay behind to protect the convoy ship. If however you want to try it solo, then speed is your friend here. Your opponents will be far away from you at the beginning of the mission (and what's more important, far away from your escortees), so you have a mostly free run towards the first and second lighthouse if you get underway as soon as the mission starts. Also consider that until at least one lighthouse has been lit, your escortees are sitting dead in the water, not moving or fighting back (they actually don't seem to fight back at all, even when underway).<br>
   
 
The idea is to activate all lighthouses as quickly as possible, drawing as many of the enemies away from the merchants as you can in the process, so don't be shy about greeting them with the occasional broadside as you go past them. Once that is done, you can go back and help out the merchants (if you're doing this mission in a group, all but one can of course stay back to protect them). As soon as you start fighting off enemies in earnest, it's very easy to get overwhelmed - so if the lighthouses are already switched on, you'll only have to hold out until the merchants are at the exit point.
 
The idea is to activate all lighthouses as quickly as possible, drawing as many of the enemies away from the merchants as you can in the process, so don't be shy about greeting them with the occasional broadside as you go past them. Once that is done, you can go back and help out the merchants (if you're doing this mission in a group, all but one can of course stay back to protect them). As soon as you start fighting off enemies in earnest, it's very easy to get overwhelmed - so if the lighthouses are already switched on, you'll only have to hold out until the merchants are at the exit point.
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*[[The Perilous Road]]
 
*[[The Perilous Road]]
   
[[Category:Gain DWIC points]][[Category:Gain BEIC points]]
+
[[Category:Gain DWIC points]][[Category:Gain BEIC points]][[Category:Gain FMC points]]
[[involves::Jens Champagne| ]][[involves::Tyler Hextall| ]]
 

Revision as of 08:51, 17 July 2008


Mission Notes

The magistrate wants to send out another convoy, and wants you to escort it. A series of lighthouses will show the way, but those will have to be signalled at the proper times to surprise the enemy.


You will find yourself an one end of a corridor between two islands, with a lighthouse on each of the islands; the third lighthouse will be up ahead past these two island. With you will be two merchant ships. These will only start moving towards a lighthouse when it has been lit, and to do that, you have to come within 150 yards and click on it. There will also be a large number of level 12 enemies all over the area, with more spawning as the mission progresses (some of these spawns seem to be triggered by you approaching the lighthouses).

It is recommended that you bring a group for this mission, so that someone can stay behind to protect the convoy ship. If however you want to try it solo, then speed is your friend here. Your opponents will be far away from you at the beginning of the mission (and what's more important, far away from your escortees), so you have a mostly free run towards the first and second lighthouse if you get underway as soon as the mission starts. Also consider that until at least one lighthouse has been lit, your escortees are sitting dead in the water, not moving or fighting back (they actually don't seem to fight back at all, even when underway).

The idea is to activate all lighthouses as quickly as possible, drawing as many of the enemies away from the merchants as you can in the process, so don't be shy about greeting them with the occasional broadside as you go past them. Once that is done, you can go back and help out the merchants (if you're doing this mission in a group, all but one can of course stay back to protect them). As soon as you start fighting off enemies in earnest, it's very easy to get overwhelmed - so if the lighthouses are already switched on, you'll only have to hold out until the merchants are at the exit point.


Mission Objectives

  • Protect All Convoy Ships
  • Find and Light the First Lighthouse
  • Find and Light the Second Lighthouse (only becomes active when first lighthouse is lit)
  • Find and Light the Third Lighthouse (only becomes active when second lighthouse is lit)
  • All Convoy Ships Must Reach Goal: 0/2


Requirements