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Mission Mission Sea.png Sea Mission
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Dead of Night
Nation: Britain-Crest.png France-Crest.png Pirate-Crest.png
Career: All
Location: Britain-Crest.png Georgetown
France-Crest.png St. Augustine
Pirate-Crest.png Harbour Island
Level: This is a level 12 mission, and becomes available at character level 7. 12 This is a level 12 mission, and becomes available at character level 7.
NPC: Britain-Crest.png Tyler Hextall
France-Crest.png Perrine Duchesnois
Pirate-Crest.png Jens Champagne
Rewards: Dubloons icon.png 1475 Doubloons
186 Experience
Britain-Crest.png EIC: Gain 50 points
France-Crest.png FMC: Gain 50 points
Pirate-Crest.png WIC: Gain 50 points

The Perilous Road

Information based on version Current game version is

The magistrate wants to send out another convoy, and wants you to escort it. A series of lighthouses will show the way, but those will have to be signalled at the proper times to surprise the enemy.

Mission Notes

An escort mission. There will be four lighthouses, with the mission's exit point in front of the "final" one. At all lighthouses a "sleeping" ship is located. That means you can sail up to it and just board it (ships show "crew sleeping" debuff). Two extra ships are sailing around and are hostile from the beginning.

Your escortee will hold position unless you light a lighthouse and click it again to signal him to come to that position.

Basically, best strategy is to board the "sleepers" and then close-combat the two remaining ships one by one. Signal your capital ship if the area around a lighthouse is safe.

Mission Objectives

  • Escort Your Ally to the Goal
  • Protect Your Ally
  • Light three Lighthouses to Illuminate the Channel: 0/3
  • Use Lighthouses to Signal your Ally