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Damage Reduction, also referred as DR, is a special defense value that applies to damage done to a ship's armor (Port/Starboard/Bow/Stern). Structure does NOT have any DR. Before damage from a shot is applied, the current DR value for the side hit is subtracted from that value. In some circumstances it can reduce the incoming [[Damage]] to only one (1) damage per shot! <blockquote>Example 1: </blockquote><blockquote>You have 10 Damage Reduction (DR). Enemy has 10 cannons, which deal 20 damage each. </blockquote><blockquote>Normally you would get 10 x 20 = 200 damage. However, 10 DR lowers this value to 10 x (20-DR) = 10 x (20 - 10) = 10 x 10 = 100. </blockquote><blockquote>10 DR reduced incoming damage by 100 in this example, that's 50% of the damage you would have received without DR! </blockquote><blockquote>Formular 1: </blockquote><blockquote>[Damage = [Damage of Cannons - Target DR] x [Amount of Cannons]] </blockquote>It behaves very differently from '''[[Damage Resistance]]''' (which lowers incoming damage by a percentage and not a definite number). In some circumstances it can completely remove all damage done. When the armor value of a faction starts to drop, the DR value of that faction will drop in the same proportion. <blockquote>Example 2:</blockquote><blockquote>If a [[broadside]] of a [[ship]] had 1000 armor and 10 DR and takes a total of 500 (50% of 1000) damage the DR value of that faction will drop to 5 (50% of max DR).</blockquote><blockquote>Formular 2:</blockquote><blockquote>% DR = (equal to) % armor (on the specific side)</blockquote>[[Category:Game Terminology]]
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Damage Reduction, also referred as DR, is a special defense value that applies to damage done to a ship's armor (Port/Starboard/Bow/Stern). Structure does NOT have any DR. Before damage from a shot is applied, the current DR value for the side hit is subtracted from that value. In some circumstances it can reduce the incoming [[Damage]] to only one (1) damage per shot! (which is the lowest number, zero (0) isn't possible). <blockquote>Example 1: </blockquote><blockquote>You have 10 Damage Reduction (DR). Enemy has 10 cannons, which deal 20 damage each. </blockquote><blockquote>Normally you would get 10 x 20 = 200 damage. However, 10 DR lowers this value to 10 x (20-DR) = 10 x (20 - 10) = 10 x 10 = 100. </blockquote><blockquote>10 DR reduced incoming damage by 100 in this example, that's 50% of the damage you would have received without DR! </blockquote><blockquote>Formular 1: </blockquote><blockquote>[Damage = [Damage of Cannons - Target DR] x [Amount of Cannons]] </blockquote>It behaves very differently from '''[[Damage Resistance]]''' (which lowers incoming damage by a percentage and not a definite number). In some circumstances it can completely remove all damage done. When the armor value of a faction starts to drop, the DR value of that faction will drop in the same proportion. <blockquote>Example 2:</blockquote><blockquote>If a [[broadside]] of a [[ship]] had 1000 armor and 10 DR and takes a total of 500 (50% of 1000) damage the DR value of that faction will drop to 5 (50% of max DR).</blockquote><blockquote>Formular 2:</blockquote><blockquote>% DR = (equal to) % armor (on the specific side)</blockquote>[[Category:Game Terminology]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 13:44, 23 May 2017

Damage Reduction, also referred as DR, is a special defense value that applies to damage done to a ship's armor (Port/Starboard/Bow/Stern). Structure does NOT have any DR. Before damage from a shot is applied, the current DR value for the side hit is subtracted from that value. In some circumstances it can reduce the incoming Damage to only one (1) damage per shot! (which is the lowest number, zero (0) isn't possible).

Example 1:

You have 10 Damage Reduction (DR). Enemy has 10 cannons, which deal 20 damage each.

Normally you would get 10 x 20 = 200 damage. However, 10 DR lowers this value to 10 x (20-DR) = 10 x (20 - 10) = 10 x 10 = 100.

10 DR reduced incoming damage by 100 in this example, that's 50% of the damage you would have received without DR!

Formular 1:

[Damage = [Damage of Cannons - Target DR] x [Amount of Cannons]]

It behaves very differently from Damage Resistance (which lowers incoming damage by a percentage and not a definite number). In some circumstances it can completely remove all damage done. When the armor value of a faction starts to drop, the DR value of that faction will drop in the same proportion.

Example 2:

If a broadside of a ship had 1000 armor and 10 DR and takes a total of 500 (50% of 1000) damage the DR value of that faction will drop to 5 (50% of max DR).

Formular 2:

% DR = (equal to) % armor (on the specific side)