Damage, also referred as Dmg, determines how much you hurt the enemy. Damage is a flat number and every cannon has another base value. For more information, look at the table below.
Damage can NEVER exceed 100% of the cannons base damage. For example: a 32lbs cannon can never do more than 108 damage (54 damage is base). Their are two (2) exceptions:
- If you use Explosive Round Shot, you can push the damage to 105% of listened damage, in this case with a 32lbs up to ~113 (108 x 1,05). However, you have to be at minimum range (0 yards) to achieve this, which is in practical almost (mission) impossible.
- If target's Damage Reduction is zero (0) and target's Damage Resistance is negative, you can deal more than 113 (with Explosive Round Shot at 0 yards) damage. In the most optimal scenario that target's Damage Resistance is -50% (is that even possible?), you can deal up to 113 x 1,50 = ~170 damage with a 32lbs. Some fun math around this: if we take the ship with the biggest 32lbs gundeck we get the 'Indomitable' First Rate. A 32x32lbs gundeck means 16x32lb on each side. With cannon base damage, firing with Heavy Round Shot at 0 yards and a target without any DR or Res, you would deal 16 x 54 = 864 damage. In our most optimal scenario you would deal 16 x 170 = ~2720 damage. Enough to One-shot a 'Hawk' Frigate!
Now we are serious again. You can increase your damage with the following:
Some Debuffs will decrease your damage, same for some Fittings*.
*Do note that Damage is subject to Stacking Penalties.
Damage and sinking
This information is provided by the update that PotBS Wikia is undergoing, by Captain Vuur.