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* At level 10 you can get a quest from the Pirate trainer to get the [[Scavenge (skill)|Scavenge]] skill. This allows you to destroy a [[Derelict]] ship to get more cargo from it. There is also a 4% chance that you will get a ship deed for that ship.
 
* At level 10 you can get a quest from the Pirate trainer to get the [[Scavenge (skill)|Scavenge]] skill. This allows you to destroy a [[Derelict]] ship to get more cargo from it. There is also a 4% chance that you will get a ship deed for that ship.
 
* You can not sell a ship that is in your dry dock. The only way to get rid of it is to [[Scuttle]] it.
 
* You can not sell a ship that is in your dry dock. The only way to get rid of it is to [[Scuttle]] it.
* Captured ships start with 1 durability. It can be increased by capturing more ships of the same type and adding them to the captured one.
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* Captured ships start with 1 durability. It can be increased via Refill Durability at the Harbor Master. This will require you to have a captured ship deed of the same type. For example, to add durability to your 'Bermuda' Sloop (Captured) you will need a 'Bermuda' Sloop (Captured) deed. Captured deeds may be obtained via use of the Scavenge skill or they may be built using the Careening Camp structure.
   
 
==Skills==
 
==Skills==

Revision as of 01:22, 24 January 2009

Stub Shiver me timbers, the article be a Stub, arr! Maybe ye can help expand this sorry sight

This article refers to the career that used to be called Pirate before the Buccaneer class was implemented in version 1.4.


Cutthroat is one of two career choices for players that belong to the Pirate nation. They have the ability to Scavenge or Take Command of ships. Other nations cannot choose this career. They can choose Privateer which has many similarities to the Cutthroat career.

Introduction

You serve no one but yourself and your merry crew. You live a life of freedom in the first true democracy the world has seen in millennia, sailing where you wish, taking what you want, and devil take the hindmost. Your articles are your creed; your cutlass and pistol are your most trusted friends. You are a pirate, a buccaneer, a brigand of the sea. Your life may be a short one but you will ensure it’s a happy one, and you couldn’t care less if it makes life difficult for fat merchantmen and glorious treasure fleets.[1]

Notes of interest

  • Taking command of another professions ship using the Take Command option used to tag your ship as 'Ship Invalid PVP'. This meant that while sailing this ship your PVP flag would always be on and any one can take you down. Cutthroats can now sail any (Captured) ship without being PVP flagged.
  • You can Take Command of a Derelict ship at level 5. This will place your current ship in the closest friendly dry dock and you will complete the encounter with your new ship.
  • At level 10 you can get a quest from the Pirate trainer to get the Scavenge skill. This allows you to destroy a Derelict ship to get more cargo from it. There is also a 4% chance that you will get a ship deed for that ship.
  • You can not sell a ship that is in your dry dock. The only way to get rid of it is to Scuttle it.
  • Captured ships start with 1 durability. It can be increased via Refill Durability at the Harbor Master. This will require you to have a captured ship deed of the same type. For example, to add durability to your 'Bermuda' Sloop (Captured) you will need a 'Bermuda' Sloop (Captured) deed. Captured deeds may be obtained via use of the Scavenge skill or they may be built using the Careening Camp structure.

Skills

The following Sailing Skills are specific to Cutthroats:


Skill overview
Skill Tree Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Career1 Scavenge Run Them Down To The Last Man Drink And The Devil Slaughter Their Crew
Brutality Sacrifice For Speed Target Weakness Sacrifice For Damage Plague Ship Sacrifice For Victory
Destruction Vaporing Cut Shroud Entangling Shot Damage Rudder Cripple Enemy
Disaster Death's Embrace Dump Guns Desperation Fire Rum Ration Deter Pursuit
Flogging Cut Lines Flog Gunners Wolf Pack: Hunters Increased Damage Work the Crew
Gunnery All Or Nothing Shot Rake Overloaded Shot Shred Armor Vital Strike
Red Flag Decimate Bloodthirst Tack Upwind Bosun's Whip Fury
Smuggling Agile Rigging Stealth Before The Wind Devil Take The Hindmost Black Market
Survival Jury-Rig Defense Plug Leaks Hit and Run Too Mean To Die

1 These skills are gained through the career quests and don't require skill points.

Career Specific Ships

The following ships are exclusive to Pirates. Of course Pirates can also use the All Career ships but the ships below tend to go better with the role and skills of a Pirates.

Level 16:

Level 25:

Level 29:

Level 38:

Level 50: