(add attacker bonuses for 5000, 6000 points. also a bit of restructuring.) |
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− | During the second stage of [[Port Battle Guide|Port contention]], Conquest |
+ | During the second stage of [[Port Battle Guide|Port contention]], Conquest Points are earned by the defending nation and whichever nation managed to earn 10,000 [[Unrest points]]. The PVP conditions from the previous stage of Port contention are still in effect. This stage lasts for 46 hours, and the Conquest Points earned here confer advantages in the Final stage of Port contention, the Port Battle. The maximum amount of Conquest Points is capped at 10,000 (that is, after 10,000 CP, there are no more bonuses to unlock). |
− | During this stage, you can still earn [[Personal Contention Points]] to |
+ | During this stage, you can still earn [[Personal Contention Points]] to maximize your chances of being invited to the Port Battle. |
=Attacking advantages= |
=Attacking advantages= |
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!Points earned||Bonus conferred |
!Points earned||Bonus conferred |
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− | |1000||Starting location number 1 |
+ | |1000||Unlocks the West Spawn door in Attacker Ready Room (Starting location number 1) |
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− | |2000||Starting location number 3 |
+ | |2000||Unlocks the East Spawn door in Attacker Ready Room (Starting location number 3) |
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+ | |3000||-5% damage debuff on the Fort Commander |
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− | |3000+4000||Fort lieutenant weakened, defense guns less effective |
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+ | |4000||-5% damage debuff on the Gun Emplacements A and B |
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− | |5000||Garrison commander weakened, NPC reinforcements available in the fort |
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+ | |4500||Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom)<br>- if nobody talks to them, they'll just stand around until they're attacked! |
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− | |6000||Fort lieutenant severely weakened |
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+ | |5000||-5% damage debuff on the Town Boss |
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+ | |6000||-7.5% damage debuff on Fort Commander |
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− | |8000||Garrison commander severely weakened, additional personal Initiative |
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+ | |6500||Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom)<br>- if nobody talks to them, they'll just stand around until they're attacked! |
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− | |9000+10000||Additional crew Morale, favorable wind direction |
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+ | |- |
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+ | |7500||-7.5% damage debuff on Town Boss |
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+ | |- |
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+ | |8000||+.25% initiative regen, placed on all Attacker players |
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+ | |- |
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+ | |8500||+10 max morale, placed on all Attacker players |
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+ | |- |
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+ | |9000||Switches the wind direction to attack wind |
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+ | |- |
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+ | |9500||+.50% initiative regen, placed on all Attacker players |
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+ | |- |
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+ | |10000||+20 max morale, placed on all Attacker players |
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!Points earned||Bonus conferred |
!Points earned||Bonus conferred |
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+ | |1000||Unlocks the two remaining doors in Defender Ready Room. |
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− | |unknown||Starting location number 1 |
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+ | |1500||+2% damage on Fort attacks |
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− | |unknown||Starting location number 3 |
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+ | |2500||+5% damage on Fort attacks |
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− | |unknown||Additional crew morale |
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+ | |3000||+5% HP on the Fort Commander |
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− | |unknown||Additional personal Initiative |
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+ | |3500||Turns on one of the extra gun emplacements |
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+ | |4000||+10% structure on Gun Emplacement A and Gun Emplacement B |
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− | |unknown||Increased effectiveness of the Fortress |
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+ | |- |
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+ | |4500||Adds Lieutenants by Fort Boss |
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+ | |- |
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+ | |5000||+5% HP on the Town Boss |
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+ | |- |
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+ | |6000||+10% HP on the Fort Boss |
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+ | |- |
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+ | |6500||Adds Lieutenant by Town Boss |
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+ | |- |
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+ | |7500||+10% HP on Town Boss |
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+ | |- |
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+ | |8000||+.25% initiative regen, placed on all Defender players |
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+ | |- |
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+ | |8500||+10 max morale, placed on all Defender players |
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+ | |- |
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+ | |9000||Activate the other 2 optional gun emplacements |
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+ | |- |
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+ | |9500||+.50% initiative regen, placed on all Defender players |
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+ | |- |
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+ | |10000||+20 max morale, placed on all Defender players |
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+ | <!-- Devlog link returns an Error 404 Page not found. |
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− | |||
=See Also= |
=See Also= |
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− | [http://www.burningsea.com/page/news/article&article_id=10448 The Final Battle] - devlog by |
+ | [http://www.burningsea.com/page/news/article&article_id=10448 The Final Battle] - devlog by FLS Isildur, includes port battle maps showing all the starting locations |
+ | --> |
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+ | =External Links= |
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⚫ | |||
+ | [http://www.burningsea.com/forums/showthread.php?t=46601 Original post by FLS Yardarm] detailing the Contention Bonuses. |
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⚫ |
Latest revision as of 06:25, 15 March 2015
During the second stage of Port contention, Conquest Points are earned by the defending nation and whichever nation managed to earn 10,000 Unrest points. The PVP conditions from the previous stage of Port contention are still in effect. This stage lasts for 46 hours, and the Conquest Points earned here confer advantages in the Final stage of Port contention, the Port Battle. The maximum amount of Conquest Points is capped at 10,000 (that is, after 10,000 CP, there are no more bonuses to unlock).
During this stage, you can still earn Personal Contention Points to maximize your chances of being invited to the Port Battle.
Attacking advantages
Points earned | Bonus conferred |
---|---|
1000 | Unlocks the West Spawn door in Attacker Ready Room (Starting location number 1) |
2000 | Unlocks the East Spawn door in Attacker Ready Room (Starting location number 3) |
3000 | -5% damage debuff on the Fort Commander |
4000 | -5% damage debuff on the Gun Emplacements A and B |
4500 | Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom) - if nobody talks to them, they'll just stand around until they're attacked! |
5000 | -5% damage debuff on the Town Boss |
6000 | -7.5% damage debuff on Fort Commander |
6500 | Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom) - if nobody talks to them, they'll just stand around until they're attacked! |
7500 | -7.5% damage debuff on Town Boss |
8000 | +.25% initiative regen, placed on all Attacker players |
8500 | +10 max morale, placed on all Attacker players |
9000 | Switches the wind direction to attack wind |
9500 | +.50% initiative regen, placed on all Attacker players |
10000 | +20 max morale, placed on all Attacker players |
Defending advantages
Points earned | Bonus conferred |
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1000 | Unlocks the two remaining doors in Defender Ready Room. |
1500 | +2% damage on Fort attacks |
2500 | +5% damage on Fort attacks |
3000 | +5% HP on the Fort Commander |
3500 | Turns on one of the extra gun emplacements |
4000 | +10% structure on Gun Emplacement A and Gun Emplacement B |
4500 | Adds Lieutenants by Fort Boss |
5000 | +5% HP on the Town Boss |
6000 | +10% HP on the Fort Boss |
6500 | Adds Lieutenant by Town Boss |
7500 | +10% HP on Town Boss |
8000 | +.25% initiative regen, placed on all Defender players |
8500 | +10 max morale, placed on all Defender players |
9000 | Activate the other 2 optional gun emplacements |
9500 | +.50% initiative regen, placed on all Defender players |
10000 | +20 max morale, placed on all Defender players |
External Links
Original post by FLS Yardarm detailing the Contention Bonuses.