During the second stage of Port contention, Conquest Points are earned by the defending nation and whichever nation managed to earn 10,000 Unrest points. The PVP conditions from the previous stage of Port contention are still in effect. This stage lasts for 46 hours, and the Conquest Points earned here confer advantages in the Final stage of Port contention, the Port Battle. The maximum amount of Conquest Points is capped at 10,000 (that is, after 10,000 CP, there are no more bonuses to unlock).
During this stage, you can still earn Personal Contention Points to maximize your chances of being invited to the Port Battle.
Attacking advantages[]
Points earned | Bonus conferred |
---|---|
1000 | Unlocks the West Spawn door in Attacker Ready Room (Starting location number 1) |
2000 | Unlocks the East Spawn door in Attacker Ready Room (Starting location number 3) |
3000 | -5% damage debuff on the Fort Commander |
4000 | -5% damage debuff on the Gun Emplacements A and B |
4500 | Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom) - if nobody talks to them, they'll just stand around until they're attacked! |
5000 | -5% damage debuff on the Town Boss |
6000 | -7.5% damage debuff on Fort Commander |
6500 | Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom) - if nobody talks to them, they'll just stand around until they're attacked! |
7500 | -7.5% damage debuff on Town Boss |
8000 | +.25% initiative regen, placed on all Attacker players |
8500 | +10 max morale, placed on all Attacker players |
9000 | Switches the wind direction to attack wind |
9500 | +.50% initiative regen, placed on all Attacker players |
10000 | +20 max morale, placed on all Attacker players |
Defending advantages[]
Points earned | Bonus conferred |
---|---|
1000 | Unlocks the two remaining doors in Defender Ready Room. |
1500 | +2% damage on Fort attacks |
2500 | +5% damage on Fort attacks |
3000 | +5% HP on the Fort Commander |
3500 | Turns on one of the extra gun emplacements |
4000 | +10% structure on Gun Emplacement A and Gun Emplacement B |
4500 | Adds Lieutenants by Fort Boss |
5000 | +5% HP on the Town Boss |
6000 | +10% HP on the Fort Boss |
6500 | Adds Lieutenant by Town Boss |
7500 | +10% HP on Town Boss |
8000 | +.25% initiative regen, placed on all Defender players |
8500 | +10 max morale, placed on all Defender players |
9000 | Activate the other 2 optional gun emplacements |
9500 | +.50% initiative regen, placed on all Defender players |
10000 | +20 max morale, placed on all Defender players |
External Links[]
Original post by FLS Yardarm detailing the Contention Bonuses.