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|pirate reward = |
|pirate reward = |
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|previous = |
|previous = |
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− | |next = |
+ | |next = Hell Hath No Fury... |
− | |version = 2. |
+ | |version = 2.15.39.0 |
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}} |
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− | + | Your first task, Captain, will be to investigate the disappearance of the Sea Mare, a local merchant ship. We believe the Bloody Arms may have sunk her. If this is true, we must make hast to salvage the wreckage. |
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− | + | I am not sure what the merchants were carrying, but my contacts tell me that it was of great value to someone. I'll accompany you to the coordinates where the merchants were reported to be attacked. We can leave whenever you are ready. |
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==Mission Notes== |
==Mission Notes== |
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Slow to pickup a floating crate in the water. Nearby ships will be alerted and 'wake-up'. If you wait to fire upon a group, you may board the '''lead''' ship amongst them. |
Slow to pickup a floating crate in the water. Nearby ships will be alerted and 'wake-up'. If you wait to fire upon a group, you may board the '''lead''' ship amongst them. |
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− | ''Flavor text is from French version''. |
+ | ''Flavor text is from French version''. Applys to whichever ''Evil [[Pirate Gang]]'' is nearby your starter port city. |
==Mission Objectives== |
==Mission Objectives== |
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* Board the Enemy before Their Crew Returns (Optional) |
* Board the Enemy before Their Crew Returns (Optional) |
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* The ''NPC Quest Giver'' Must Survive |
* The ''NPC Quest Giver'' Must Survive |
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− | <br/><br/> |
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− | : While doing the British version, it appeared that no bounty credit was given for sinking Drakesmen towards the Magistrate's [[Run Out the Guns!]] mission. |
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− | :Either [[Bounty Missions]] were '''nerfed''' or possibly due to this story is based upon Starter Tutorial chain or ROtG might just be ''/bugged''.<br/> |
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− | [[User:ClericTaven|ClericTaven]] ([[User talk:ClericTaven|talk]]) 04:11, September 5, 2012 (UTC) |
Latest revision as of 21:46, 2 April 2015
Mission Sea Mission
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Certainly Not Jetsam
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Nation: | ||
Career: | All | |
Location: | Jenny Bay Charlesfort Vera Cruz Marsh Harbour | |
Level: This is a level 3 mission. | 3 This is a level 3 mission. | |
NPC: | Henry Cornelius Jean Brun Rosalinda Diaz Ebenezer Dignum | |
Rewards: | 800 Doubloons 110 Experience Heavy Round Shot x150 Novice Ship Bundle Mysterious Box | |
Previous: | ||
Next: | ||
Information based on version 2.15.39.0
Current game version is 2.15.46.0
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Your first task, Captain, will be to investigate the disappearance of the Sea Mare, a local merchant ship. We believe the Bloody Arms may have sunk her. If this is true, we must make hast to salvage the wreckage.
I am not sure what the merchants were carrying, but my contacts tell me that it was of great value to someone. I'll accompany you to the coordinates where the merchants were reported to be attacked. We can leave whenever you are ready.
Mission Notes
Slow to pickup a floating crate in the water. Nearby ships will be alerted and 'wake-up'. If you wait to fire upon a group, you may board the lead ship amongst them.
Flavor text is from French version. Applys to whichever Evil Pirate Gang is nearby your starter port city.
Mission Objectives
- Salvage the Wreckage: 0/3
- Board the Enemy before Their Crew Returns (Optional)
- The NPC Quest Giver Must Survive