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{{Missions
{{Infobox Mission
 
|mission = Catching a Break
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|mission = Catching a Break
|nation = Pirate
+
|action = sea
  +
|type =
|nation2 = Spain
 
|type = Sea
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|repeatable =
  +
|Location =
|location = <br>
 
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|Britain Location = Santa Catalina
*[[Jacob's Clock]]
 
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|France Location = Pensacola
*[[Cape de Vela]]
 
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|Spain Location = Cape de Vela
|career = All
 
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|Pirate Location = Jacob's Clock
|level = 18
 
|npc = <br>
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|career =
 
|level = 18
*[[Justin Marle]] ([[Jacob's Clock]])
 
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|NPC =
*[[Escobar Gonzalez]] ([[Cape de Vela]])
 
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|Britain NPC = James Chapman
|reward = <br>
 
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|France NPC = Mathias Ardion
* 740 doubloons
 
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|Spain NPC = Escobar Gonzalez
* 185 Experience
 
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|Pirate NPC = Justin Marle
 
|reward money = 1925
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|reward xp = 333
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|reward extra =
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|britain reward =
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|france reward =
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|spain reward =
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|pirate reward =
 
|previous = For the Good of the Town
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|next =
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|version = 2.15.37.0
 
}}
 
}}
 
That merchant ship you saved has had interesting news: they say they have sighted the missing Magistrate's ship! The Deputy Magistrate is doubtful, but suggests to send out a convoy as bait to hopefully draw out whoever captured his boss.
   
 
==Mission Notes==
 
==Mission Notes==
 
A massive sea battle against a fleet of pirate ships that are all within a level range of approximately 16-19. You will be supported by half a dozen NPC ships, three of which are the convoy ships which have to survive. So you should draw as much agro as possible, as quickly as possible - especially since none of your escortees seem very hesitant to jump right into the middle of the fray.
   
 
==Mission Objectives==
 
''That merchant ship you saved has had interesting news: they say they have sighted the missing Magistrate's ship! The Deputy Magistrate is doubtful, but suggests to send out a convoy as bait to hopefully draw out whoever captured his boss.''
 
 
 
A massive sea battle against a fleet of pirate ships that are all within a level range of approximately 16-19. You will be supported by half a dozen NPC ships, but cannot lose any of them, or the mission fails. So you have to draw as much agro as possible, as quickly as possible - especially since none of your escortees seem very hesitant to jump right into the middle of the fray.
 
 
 
'''Mission Objectives'''
 
 
* Protect All Convoy Ships
 
* Protect All Convoy Ships
 
* Destroy All Enemy Ships: 0/7
 
* Destroy All Enemy Ships: 0/7
   
  +
==Note about the Pirate version==
 
  +
* As of 1.3.53.0, the pirate version is somewhat different: you do not have six NPC allies (with three being convoy ships), but only two, with one of them being a convoy ship which has to survive. And that single ship is a [['Halifax' Schooner]] with a (Fallback) rating. This makes the mission objective practically unachievable in any ship that's even close to the mission level and is very probably a bug (it has been reported).
'''Requirements'''
 
* [[For the Good of the Town]]
 
 
 
'''Follow-Up'''
 
* [[Definitive Proof]]
 

Latest revision as of 00:49, 25 December 2014

Mission Mission Sea Sea Mission
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Catching a Break
Nation: Britain-Crest France-Crest Spain-Crest Pirate-Crest
Career: All
Location: Britain-Crest Santa Catalina
France-Crest Pensacola
Spain-Crest Cape de Vela
Pirate-Crest Jacob's Clock
Level: This is a level 18 mission, and becomes available at character level 13. 18 This is a level 18 mission, and becomes available at character level 13.
NPC: Britain-Crest James Chapman
France-Crest Mathias Ardion
Spain-Crest Escobar Gonzalez
Pirate-Crest Justin Marle
Rewards: Dubloons icon 1925 Doubloons
333 Experience
Previous:

For the Good of the Town

Next:

[[Definitive Proof]]

Information based on version 2.15.37.0 Current game version is 2.15.46.0

That merchant ship you saved has had interesting news: they say they have sighted the missing Magistrate's ship! The Deputy Magistrate is doubtful, but suggests to send out a convoy as bait to hopefully draw out whoever captured his boss.

Mission Notes

A massive sea battle against a fleet of pirate ships that are all within a level range of approximately 16-19. You will be supported by half a dozen NPC ships, three of which are the convoy ships which have to survive. So you should draw as much agro as possible, as quickly as possible - especially since none of your escortees seem very hesitant to jump right into the middle of the fray.

Mission Objectives

  • Protect All Convoy Ships
  • Destroy All Enemy Ships: 0/7

Note about the Pirate version

  • As of 1.3.53.0, the pirate version is somewhat different: you do not have six NPC allies (with three being convoy ships), but only two, with one of them being a convoy ship which has to survive. And that single ship is a 'Halifax' Schooner with a (Fallback) rating. This makes the mission objective practically unachievable in any ship that's even close to the mission level and is very probably a bug (it has been reported).