Mission
Sea Mission
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).

This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
Catching a Break
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Nation: | ![]() ![]() ![]() ![]() | |
Career: | All | |
Location: | ![]() ![]() ![]() ![]() | |
Level: This is a level 18 mission, and becomes available at character level 13. | 18 This is a level 18 mission, and becomes available at character level 13. | |
NPC: | ![]() ![]() ![]() ![]() | |
Rewards: | ![]() 333 Experience | |
Previous: | ||
Next: |
[[Definitive Proof]] | |
Information based on version 2.15.37.0
Current game version is 2.15.46.0
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That merchant ship you saved has had interesting news: they say they have sighted the missing Magistrate's ship! The Deputy Magistrate is doubtful, but suggests to send out a convoy as bait to hopefully draw out whoever captured his boss.
Mission Notes
A massive sea battle against a fleet of pirate ships that are all within a level range of approximately 16-19. You will be supported by half a dozen NPC ships, three of which are the convoy ships which have to survive. So you should draw as much agro as possible, as quickly as possible - especially since none of your escortees seem very hesitant to jump right into the middle of the fray.
Mission Objectives
- Protect All Convoy Ships
- Destroy All Enemy Ships: 0/7
Note about the Pirate version
- As of 1.3.53.0, the pirate version is somewhat different: you do not have six NPC allies (with three being convoy ships), but only two, with one of them being a convoy ship which has to survive. And that single ship is a 'Halifax' Schooner with a (Fallback) rating. This makes the mission objective practically unachievable in any ship that's even close to the mission level and is very probably a bug (it has been reported).