
This mission involves instanced ship combat (including blockade running, or rescue and recovery operations).
A Possible Lead
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Nation: | ![]() ![]() ![]() ![]() | |
Career: | All | |
Location: | ![]() ![]() ![]() ![]() | |
Level: This is a level 16 mission, and becomes available at character level 11. | 16 This is a level 16 mission, and becomes available at character level 11. | |
NPC: | ![]() ![]() ![]() ![]() | |
Rewards: | ![]() 280 Experience | |
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[[One More Try]] | |
Information based on version 2.12.39.0
Current game version is 2.15.46.0
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The town's new magistrate is long overdue, and his deputy is worried about his whereabouts. He suspects some pirates that have taken over a nearby fort and asked you to break into it and question their leaders.
Mission Notes
This is a sea battle against a level 15 fort and four NPC ships guarding it, with the ships level 8-16. You will be supported by two NPC ships in the same level range. The guard ships will engage you way outside the fort's gun range, so it shouldn't be too hard to take them out first. Your NPC allies use anti-sail shot, which comes in handy for slowing them down, and is useless against the fort, but at least doesn't destroy it.
The fort has a crew of 150, but those go down to manageable levels in 3-4 broadsides if you attack it with anti-person shot. Defeat the fort in boarding combat to complete the mission.
Mission Objectives
- The Fort Must Not Be Destroyed
- Defeat the Fort in Boarding Combat