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Arcadia Xebec
'Red Devil' Xebec
A Level 50, 43-gun Huge Scout
You must be a Cutthroat
SAILING Sailing
These parameters determine how your ship sails.
Max Speed Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.
:
16.30
Acceleration Acceleration
Determines how fast the ship gains speed.
:
1.88
Deceleration Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.
:
1.50
Turning (Fast) Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.
:
11.48
Turning (Slow) Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.
:
5.00
Turning Accel Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.
:
13.00
Turning Decel Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.
:
9.75
Best Point Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
:
30
SHIP
Capacity Capacity
How many units of cargo the ship can hold.
:
190
O.S. Visibility Open Sea Visibility
How far away other ships will spot you on the open sea.
:
66.7 mi
O.S. Spotting Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.
:
0.0
Crew Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.
:
375
Target Tracking Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.
:
17
LEVEL (SIZE) Level and Size
The level required to use this ship, and the size of the hull.
:
50 (Huge)
DURABILITY Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).
:
3
INSURANCE VALUE Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
:
18087
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
Hull Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.
:
1689 -
Port Port (Left)
The ship's port armor. Armor facings protect the ship's hull.
:
1060 7
Stbd Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.
:
1060 7
Bow Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.
:
663 7
Stern Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.
:
265 2
Sails Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
:
3300
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
RES Resistance
Resistance is a percentage reduction in the damage you take.
Sails Sails
Offense, defense and resistance values for your ship's sails and masts.
:
0 26 0.0
Crew Crew
Offense, defense and resistance values for your ship's crew.
:
0 26 0.0
Bow Bow (Front)
Offense, defense and resistance values for your ship's bow armor.
:
0 26 0.0
Stern Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.
:
0 26 0.0
Sides Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.
:
0.0 26 0.0
Grapple Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
:
0.0 0.0 -
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200/400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. : 6x1/2lb 6.7s 6.0 100 -- / --
Topdeck: 8x6lb 16.7s 26.0 450 104 / 75
Gundeck: 24x9lb 29.0s 30.0 540 108 / 86
Fore gun Guns in the front of the ship, also known as bowchasers. : 3x12lb 29.2s 32.0 575 110 / 89
Aft gun Guns in the back of the ship, also known as sternchasers. : 2x6lb 16.7s 26.0 450 104 / 75
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
45% - 45%
7.34 - 7.34 knots
30°
16.3 knots
100%
16.3 knots
100%
15.49 knots95%
95%15.49 knots
13.04 knots
80%
13.04 knots
80%
11.41 knots
70%
Open Sea Speed: 61
Information based on version 2.0.49.0 Current game version is 2.15.46.0

A large Xebec with a powerful mix of speed, maneuverability and close range punch.

History

The xebec owes much of its design to the earlier galleys and galleasses of the Mediterranean. The root of the name probably comes from an Arabic word for 'small ship', and is rendered into English in three forms: 'xebec', 'chebec', and 'zebec', though the word exists in many other languages as well, indicating its popularity (or at least knowledge of its existence) in the rest of Europe. These ships had long narrow hulls, and were fitted with oars like their galley predecessors. They were intended to be fast and maneuverable, whether under oar-power or under sail. 17th and 18th century Christian shipping in the Mediterranean was threatened by the Barbary corsairs, who were Muslim pirates based in Northern Africa. The vessel of choice for these pirates in the early days was the galley, whose oars allowed them to overtake merchant vessels caught in light wind. But as time wore on, the trading nations responded to the threat by deploying warships to tackle the corsair problem. Galleys were swift and carried many men, but were not designed to stand up to the broadsides of modern warships. In response, the Barbary Corsairs evolved their galleys into a new design that would stay competitive with the warships sent against them. In order to mount broadside guns, they widened the hull for extra deck-room and stability, and they removed many or all of the rowers to make room for broadside guns. These changes shifted the motive power of the vessel away from oar-power and onto the three huge lateen sails. And thus, the graceful and distinctive form of the xebec was born. Their foremasts are typically raked forward, while the main and mizzen were either straight or raked slightly back. The massive lateen yards were so large that they were frequently composed of two spars lashed together -- more like masts than typical yards. Most xebecs did not have a bowsprit, but their beakheads frequently featured a long prow. A few of the western nations tried square sails on the xebec's mainmast and sometimes even the mizzenmast. The square-rigged mainmast would have topsails and even topgallants, and the mizzen would have a square topsail (while still maintaining the lateen lower-sail). A xebec rigged this way was known as a Polacre-Xebec. Commonly, though, the standard lateen rig for xebecs had a single triangular sail on each mast, and had none of a square rig's topsails or topgallants. The lateen rig offered many advantages over the square rig, the most significant of which was the ability to pinch far closer to the wind than square sails could. This meant they could both quickly catch up to and quickly flee from square-rigged vessels when sailing close to the wind. The corsairs favored the xebec for its speed and maneuverability, and for its shallow draft which also aided in escaping larger vessels. These qualities were recognized by many of the European navies, and the vessel was quickly adopted into the Mediterranean squadrons as commerce-raiders and anti-piracy cruisers. As warships, xebecs mounted as many as 36 guns on their topdeck. Depending on the weight of the guns, this made them competitive with naval sloops of war, and even with some of the frigates of the day. The xebec under sail was a beautiful sight, and it is said that the design was one of the fastest and most agile in the Mediterranean. Some of the same qualities that made it so successful in light seas also made it unsuitable for rough weather. The low freeboard and the shallow draught made the vessel vulnerable to swamping, and it would roll heavily on anything more than moderate waves. Thus, the advantages that the xebec has inland make it a poor choice for open-ocean sailing. Xebecs were also lightly-built vessels. Unlike the massive, bulky timbers of ships of the line, xebecs were delicate and graceful. They were gazelles, not war-horses. Their tactics in battle reflected this. Xebec captains were loath to engage a foe of equal armament in a gun-battle. Instead, they relied upon their speed, maneuverability, and sweeps to pick their battles, and deposit large numbers of boarders on the decks of their enemies. The xebec's qualities of speed and shallow draught, and the ability to sail extremely close to the wind, are highly prized by traders as well -- particularly those engaged in the coastal trade and its close cousin, smuggling. While it requires a somewhat larger crew, and has a smaller cargo capacity than other vessels of similar size, its sailing characteristics and combat ability make it an excellent choice for those interested in a swift and powerful coastal vessel. Historically, the xebec was not well-represented in the Caribbean. It wouldn't have easily made the crossing from Europe, for one thing. A xebec captain risked outright sinking in rough seas and bad weather, far from the somewhat calmer waters of the Mediterranean that the ship was designed for. But the Caribbean shipbuilding industry was quite active and versatile, and the xebec is a ship design so striking and so interesting that we couldn't resist making it available as a locally built version. This particular ship was modelled by Elessaria and submitted to FLS through the Ship User Content Committee.

Strategy and Use

As of 2.5 this ship is no longer Combat Viable and only serves the purpose of Boarding.

Tactics

Variants

Other variants of the Arcadia:

Comparable Ships

Distinguishing Characteristics

A refit of the 'Arcadia' Mastercraft Xebec, obtained by bringing an 'Arcadia' MC captured deed, and the appropriate writ, (obtained with 45 Marks of Victory) in Tortuga. Cutthroat only refit ship. Armor/Structure Bonus 32.5%, Reload Bonus 20%, 14% crew bonus, and minus 2% sail integrity.

Sources

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