SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
17.40 0.47 1.35 6.50 2.35 4.25 8.35 180 270 83.3 0.0 575 13 |
50 ( Huge) LEVEL (SIZE): Level and Size3 64422 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 3200 1880 1880 940 470 3400 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 12 12 7 5 6 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 20.0 18.0 18.0 18.0 18.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
25% - 35% 4.35 - 6.09 knots 50° 11.31 knots 65% 11.31 knots 65% 14.79 knots85% 85%14.79 knots 16.1 knots 92.5% 16.1 knots 92.5% 17.4 knots 100% Open Sea Speed: 52
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Strategy and Use
The Poseidon is a Ship of the Line that all careers can sail. It costs one Lineship Structure Bundle and assorted materials to produce, for a base cost of ~500,000 dbs.
This ship has armor comparable to a Third Rate and its gundeck is lined with 18 and 12 pounders which puts it just slightly on the lighter side of the average Fourth Rate.
The Poseidon is an acceptable choice for any line of battle fleet. However, its low acceleration and turning values are a handicap in open sea engagements without frigates for escort.
Tactics
The Poseidon is a line ship suitable for line battle in PvP and fleeting NPCs. Her best point of sail is before the wind (180).
The Poseidon's armament and thick sides make it a very good close-to-medium range sustained damage dealer, while its cumulative poundage allows for heavy spiking up to 550 yards out. On the other hand, its difficult handling (low acceleration coupled with low turning values) make it susceptible to forced boardings in close range maneuvering contests and brawls.
The Poseidon's high stamina and top speed make it a decent initial line charge lead under favorable sailing conditions. The ship's characteristically prodigious inertia means that at top speeds it is unlikely to be blocked by anything smaller than a Third Rate, while the low turning values keep it from losing too much speed using conservative steering.
An experienced captain can even depend on the ship's inertia to "powerslide" into a tight turn should it be absolutely necessary - judicious use of acceleration buffs help to transition smoothly out of such a maneuver, although no amount of modding can allow the Poseidon to perform continual, sustained maneuvering.
Comparable Ships
- 'Alexander' Fourth Rate
- 'Macedon' Hunter's Fourth Rate
- 'Mordaunt' Fourth Rate
- 'Mordaunt' Sleek Fourth Rate
- 'Reason' Naval Fourth Rate
- 'Archelon' Frigate
- 'Couronne' Galleon
The 'Archelon' Frigate is a suitable alternative for cautious inexperienced captains. It can cost 50-60% less and retains most of the tanking ability, at the cost of the rough equivalent of the Poseidon upperdeck. The Archelon also has much more forgiving sailing characteristics.
Distinguishing Characteristics
Largest overall amount of hull, sail and crew hitpoints of any Fourth Rate. Has the lowest acceleration and turning but one of the highest top speeds of all Fourths. Gun makeup is best suited for medium-to-close range fighting.
Has Third Rate equivalent hitbox/inertia.