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{{ship
{{Infobox Ships visible
 
| ship = 'Mordaunt' Crew Transport
+
|name = 'Mordaunt' Crew Transport
 
|image = Mordaunt_50gun.jpg
| role = Warship
+
|role = Warship
| description = Ship of the Line
+
|description = Ship of the Line
| image = Mordaunt_50gun.jpg
 
  +
|careers =
| imagecaption = 'Mordaunt' Crew Transport
 
| type = Colossal
+
|special tags = Personal
| level = 40
 
| speed = 15.25
 
| acceleration = 0.75
 
| deceleration = 1.30
 
| hsturning = 7.65
 
| turning = 2.75
 
| aturning = 4.50
 
| dturning = 8.35
 
| bestpoint = 135
 
| capacity = 200
 
| visibility = 75.0
 
| spotting = 0.0
 
| totalcrew = 675
 
| tracking = 13
 
| durability = 4
 
| insurance = 7072
 
| hull = 2250
 
| port = 1440
 
| portdr = 11
 
| starboard = 1440
 
| starboarddr = 11
 
| bow = 720
 
| bowdr = 2
 
| stern = 360
 
| sterndr = 2
 
| sails = 2670
 
| defense = 18
 
| mdefense = 23
 
| offense = 0
 
| swivels = 6|swivelre = 8.0|swiveldm = 7.0|swivelrg = 100
 
| topdeck = 10|topdecklb = 4|topdeckre = 15.0|topdeckdm = 24.0|topdeckrg = 350|topdeckac2 = 99|topdeckac4 =
 
| updeck = 20|updecklb = 9|updeckre = 27.0|updeckdm = 29.0|updeckrg = 525|updeckac2 = 107|updeckac4 = 84
 
| bowguns = 2|bowgunslb = 12|bowgunsre = 35.0|bowgunsdm = 32.0|bowgunsrg = 575|bowgunsac2 = 110|bowgunsac4 = 89
 
| aftguns = 2|aftgunslb = 18|aftgunsre = 45.0|aftgunsdm = 38.0|aftgunsrg = 625|aftgunsac2 = 112|aftgunsac4 = 92
 
| version = 1.20.51.0
 
| osspeed = 52
 
| angle = 50
 
| upwind = 0.25
 
| luffing = 0.35
 
| closehaul = 0.65
 
| beamreach = 0.825
 
| broadreach = 1
 
| running = 0.8
 
}}__NOTOC__
 
==History==
 
The HBMS Mordaunt was built to perform as a powerful merchant ship. HBMS Mordaunt was commissioned for Lord Mordaunt who required an effective merchant ship capable to defend itself against attack. Lord Mordaunt had much hard luck as his investors pulled out before the ship was completed. Following its launch the Spanish Ambassador accused Lord Mordaunt of using the vessel to help the Brandenburg government in its fight against Spain. Under the current political climate, the British court impounded the ship until Lord Mordaunt paid a huge sum to guarantee its peaceful use. In the end the ship was taken into the Royal Navy because Lord Mordaunt couldn’t pay the crew’s salary.
 
   
 
|level size = 40; Colossal
HBMS Mordaunt (46 guns), in 4 September 1688, John Tyrrell (Oakley) was appointed to command the ship. The ship took part in the action on 4 October 1689, when a group of English cruisers fell in with 12 French warships.
 
 
|durability insurance = 4; 7072
   
  +
|sailing stats = 15.25; 0.75; 1.30; 7.65; 2.75; 4.50; 8.35; 135
The HBMS. Mordaunt under Captain Francis Maynard sank at the Los Colorado Reefs, Cuban waters, with all crew lost on November 21, 1693. It however remains one of the most beautiful ships ever designed for the merchant navy.
 
  +
|ship stats = 200; 75.0; 0.0; 675; 13
==Strategy and Use==
 
   
  +
|integrity = 2250; 1440; 1440; 720; 360; 2670
==Tactics==
 
  +
|DR stats = -; 11; 11; 2; 2; 0
The Mordaunt Crew Transport was an experimental ship. The main purpose of the ship was to board the enemy to capture the enemy ship. A popular tactic was to outfit the Mordaunt Crew Transport for grappling and then hunt enemy ships on the open sea while working with fast ships capable of disabling a target. Once disabled, the Mordaunt Crew Transport would board the other ship.
 
   
  +
|OFF stats = 0.0; 0.0; 0.0; 0.0; 0.0; 0.0
==Variants==
 
  +
|DEF stats = 18.0; 18.0; 18.0; 18.0; 18.0; 0.0
Other [[Ship Types|variants]] of the Mordaunt:
 
  +
|RES stats = 0.0; 0.0; 0.0; 0.0; 0.0; -
*[['Mordaunt' Sleek Fourth Rate]]
 
   
  +
|swivels = 6; 1/2; 8.0; 7.0; 100; --; --
==Comparable Ships==
 
  +
|topdeck = 10; 4; 15.0; 24.0; 350; 99; --
*[['Alexander' Fourth Rate]]
 
  +
|upperdeck = 20; 9; 27.0; 29.0; 525; 107; 84
*[['Reason' Naval Fourth Rate]]
 
  +
|middeck =
  +
|gundeck =
  +
|fore guns = 2; 12; 35.0; 32.0; 575; 110; 89
  +
|aft guns = 2; 18; 45.0; 38.0; 625; 112; 92
   
  +
|polars = 0.8; 1; 0.825; 0.65; 0.35; 0.25; 50
==Distinguishing Characteristics==
 
 
|OS speed = 52
+5 Sail Defense
 
   
 
|version = 1.20.51.0
==Sources==
 
  +
}}
  +
This ship has been removed from the game, and cannot be built.
  +
  +
The 'Mordaunt' Crew Transport, is a Fourth Rate Lineship with it's lower deck guns stripped out to make room for additional crew. An excellent boarding ship, but she requires support to help her catch her prey to grapple.
  +
 
==Strategy and Use==
  +
The Mordaunt Crew Transport was an experimental ship. The main purpose of the ship was to board the enemy to capture the enemy ship.
  +
  +
Since the recipe for this ship was removed from game, no one knows if any deeds or physical ships still remain. Although, the ship deed is still spawnable via the spawn table available to GMs and FLS Staff.
  +
 
A popular tactic was to outfit the Mordaunt Crew Transport for grappling and then hunt enemy ships on the open sea while working with fast ships capable of disabling a target. Once disabled, the Mordaunt Crew Transport would board the other ship.
  +
 
==Variants==
 
Other variants of the 'Mordaunt' Crew Transport:
 
*[['Mordaunt' Sleek Fourth Rate]]
 
*[['Mordaunt' Fourth Rate]]

Latest revision as of 12:57, 31 August 2012

Mordaunt 50gun
'Mordaunt' Crew Transport
A Level 40, 40-gun Colossal Ship of the Line
Historical rating: 30-gun Fifth Rate
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

15.25
0.75
1.30
7.65
2.75
4.50
8.35
135

200
75.0
0.0
675
13
40 ( Colossal)
4
7072
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
2250
1440
1440
720
360
2670
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
11
11
2
2
0
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
18.0
18.0
18.0
18.0
18.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200 / 400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels: Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. 6x 1/2lb 8.0s 7.0 100y -- / --
Topdeck:10x 4lb 15.0s 24.0 350y 99 / --
Upperdeck:20x 9lb 27.0s 29.0 525y 107 / 84
Fore guns: Guns in the front of the ship, also known as bowchasers. 2x 12lb 35.0s 32.0 575y 110 / 89
Aft guns: Guns in the back of the ship, also known as sternchasers. 2x 18lb 45.0s 38.0 625y 112 / 92
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
25% - 35%
3.81 - 5.34 knots
50°
9.91 knots
65%
9.91 knots
65%
12.58 knots82.5%
82.5%12.58 knots
15.25 knots
100%
15.25 knots
100%
12.2 knots
80%
Open Sea Speed: 52
Information based on version 1.20.51.0 Current game version is 2.15.46.0

This ship has been removed from the game, and cannot be built.

The 'Mordaunt' Crew Transport, is a Fourth Rate Lineship with it's lower deck guns stripped out to make room for additional crew. An excellent boarding ship, but she requires support to help her catch her prey to grapple.

Strategy and Use

The Mordaunt Crew Transport was an experimental ship. The main purpose of the ship was to board the enemy to capture the enemy ship.

Since the recipe for this ship was removed from game, no one knows if any deeds or physical ships still remain. Although, the ship deed is still spawnable via the spawn table available to GMs and FLS Staff.

A popular tactic was to outfit the Mordaunt Crew Transport for grappling and then hunt enemy ships on the open sea while working with fast ships capable of disabling a target. Once disabled, the Mordaunt Crew Transport would board the other ship.

Variants

Other variants of the 'Mordaunt' Crew Transport: