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|aft guns = 2; 24; 57.0; 46.0; 750; 148; 156
 
|aft guns = 2; 24; 57.0; 46.0; 750; 148; 156
   
|polars =0.88; 1.0; 0.88; 0.775; 0.425; 0.325; 50
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|polars =0.88; 1.0; 0.88; 0.775; 0.425; 0.325; 45
 
|OS speed =52
 
|OS speed =52
   

Revision as of 10:21, 24 April 2017

Centurion 198 1xl
'Lion' Third Rate
A Level 50, 76-gun Colossal Ship of the Line
Historical rating: 64-gun Third Rate
You must be a Naval Officer
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

13.80
0.64
1.23
4.00
2.20
4.10
4.20
135

160
75.0
0.0
500
13
50 ( Colossal)
3
574410
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
3000
2100
2100
1000
500
3425
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
12
12
11
10
6
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
16.0
14.0
13.0
13.0
13.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200 / 400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels: Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. 8x 1/2lb 5.5s 8.0 125y -- / --
Topdeck:12x 9lb 24.5s 30.0 750y 148 / 156
Upperdeck:26x 18lb 42.0s 39.0 750y 148 / 156
Gundeck:26x 24lb 57.0s 46.0 750y 148 / 156
Fore guns: Guns in the front of the ship, also known as bowchasers. 2x 6lb 15.5s 26.0 750y 148 / 156
Aft guns: Guns in the back of the ship, also known as sternchasers. 2x 24lb 57.0s 46.0 750y 148 / 156
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
32.5% - 42.5%
4.49 - 5.87 knots
45°
10.7 knots
77.5%
10.7 knots
77.5%
12.14 knots88%
88%12.14 knots
13.8 knots
100%
13.8 knots
100%
12.14 knots
88%
Open Sea Speed: 52
Information based on version 2.15.46.0
Versions:
2.15.46.0

Based on the 'Centurion' design the Lion has been strengthened and given more firepower for use by Naval Officers.

Third Rates are the ideal lineships for naval captains who do not want to sacrifice all of their maneuverability. For a lineship, the 'Lion' has an excellent mix of maneuverability, firepower and defense.

The 'Lion' is worth an investment for Naval Officers who are already experienced in lineships, which want the best maneuverability combined with firepower available at reasonable prices.

 Additional information

The 'Lion' Third Rate is a Colossal Ship of the Line, featuring 76 cannons, in total.

Considering this ship has 8 Swivels, 2 Fore guns and 2 Aft guns; this leaves 64 (76-12) cannons on the broadsides. Meaning this ship has 32 cannons on each broadside.

The 'Lion' Third Rate offers quick reloading cannons. It is able to deal 1285 damage with one broadside, in basic stats, at 0 yards.

Comparable Ships

Attainability

This ship must be certified in your nation's Capital before you can sail it. Certifying it can be done with 60 Royal Commendations as a Naval Officer.

The production price of the 'Lion' is about Doubloon(s) 2.500.000 Doubloons.

To build a 'Lion' you need to buy the recipe 'The Modern Naval Third Rate' for 1900 Burning Sea Points (BSP) in Treasure Aisle.