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==History==
 
==History==
  +
HMS Royal Sovereign was a 100-gun first rate ship of the line of the Royal Navy, built at Woolwich Dockyard and launched in July 1701.[1] She had been built using some of the salvageable timbers from the previous Royal Sovereign, which had been destroyed by fire in 1697.[3]
One of the most important First Rate line ships in history, also an invincible refit, is the HMS Victory, flagship of admiral Horatio Nelson during the battle of Trafalgar.
 
With more than 105 cannons, and 70 meters long, this ship set sail the first time on July 23, 1759 from the Chatham Dockyard.
 
The last of the heavy line ships to be built, it is still active and has become a museum ship.
 
   
  +
She was Admiral George Rooke's flagship in the War of the Spanish Succession.
[http://en.wikipedia.org/wiki/HMS_Victory]
 
==Strategy and Use==
 
   
  +
Royal Sovereign formed the basis for the dimensions for 100-gun ships in the 1719 Establishment, being a generally well-regarded vessel. In practice, only Royal Sovereign herself was affected by this, being the only first rate ship either built or rebuilt to the Establishment in its original form. She underwent her rebuild to the 1719 Establishment at Chatham after an order of 18 February 1724, being relaunched on 28 September 1728.
  +
  +
The rebuilt Royal Sovereign remained in service until she was broken up in 1768.
 
[http://en.wikipedia.org/wiki/HMS_Royal_Sovereign_%281701%29]
 
==Strategy and Use==
  +
Obviously ships of this size were never intended to go chasing around the Caribbean after pirates, or even squadrons of frigates belonging to various nations. Instead they were designed with the sole purpose of carrying as much firepower into a line battle as possible, but their cost and unwieldy size coupled with the fact that most of them enjoyed a long service life led them to be fairly rare. The Royal Navy only ever possessed a maximum of 11 First Rated ships.
 
==Tactics==
 
==Tactics==
 
Having extremely poor acceleration and turning statistics, the 'Invincible' First rate is best used in a line battle. The only truly usable tactic for a ship of this size is simply sailing parallel to it's opponent and slugging it out.
 
Having extremely poor acceleration and turning statistics, the 'Invincible' First rate is best used in a line battle. The only truly usable tactic for a ship of this size is simply sailing parallel to it's opponent and slugging it out.

Revision as of 21:29, 13 March 2010

Invincible 104gun
'Invincible' First Rate
A Level 50, 112-gun Colossal Ship of the Line
You must be a Naval Officer
SAILING Sailing
These parameters determine how your ship sails.
Max Speed Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.
:
16.25
Acceleration Acceleration
Determines how fast the ship gains speed.
:
0.35
Deceleration Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.
:
1.15
Turning (Fast) Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.
:
4.05
Turning (Slow) Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.
:
1.85
Turning Accel Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.
:
2.65
Turning Decel Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.
:
10.00
Best Point Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
:
135
SHIP
Capacity Capacity
How many units of cargo the ship can hold.
:
375
O.S. Visibility Open Sea Visibility
How far away other ships will spot you on the open sea.
:
95.2 mi
O.S. Spotting Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.
:
0.0
Crew Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.
:
825
Target Tracking Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.
:
9
LEVEL (SIZE) Level and Size
The level required to use this ship, and the size of the hull.
:
50 (Colossal)
DURABILITY Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).
:
2
INSURANCE VALUE Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
:
2959744
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
Hull Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.
:
3300 -
Port Port (Left)
The ship's port armor. Armor facings protect the ship's hull.
:
2400 15
Stbd Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.
:
2400 15
Bow Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.
:
1200 4
Stern Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.
:
600 4
Sails Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
:
4125
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
RES Resistance
Resistance is a percentage reduction in the damage you take.
Sails Sails
Offense, defense and resistance values for your ship's sails and masts.
:
0 15 0.0
Crew Crew
Offense, defense and resistance values for your ship's crew.
:
0 10 0.0
Bow Bow (Front)
Offense, defense and resistance values for your ship's bow armor.
:
0 10 0.0
Stern Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.
:
0 10 0.0
Sides Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.
:
0.0 10 0.0
Grapple Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
:
0.0 0.0 -
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200/400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. : 4x1/2lb 8.0s 6.0 100 -- / --
Topdeck: 16x8lb 24.0s 27.0 500 106 / 81
Upperdeck: 28x12lb 35.0s 31.0 575 110 / 89
Middeck: 28x28lb 68.0s 47.0 650 114 / 96
Gundeck: 30x40lb 86.0s 59.0 650 114 / 96
Fore gun Guns in the front of the ship, also known as bowchasers. : 2x12lb 35.0s 31.0 575 110 / 89
Aft gun Guns in the back of the ship, also known as sternchasers. : 4x36lb 80.0s 55.0 650 114 / 96
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
25% - 35%
4.06 - 5.69 knots
50°
10.56 knots
65%
10.56 knots
65%
13.41 knots82.5%
82.5%13.41 knots
16.25 knots
100%
16.25 knots
100%
13.98 knots
86%
Open Sea Speed: 45
Information based on version 1.20.51.0 Current game version is 2.15.46.0

First Rates are the kings of the seas. No ship can compare to their sheer firepower and ability to take punishment. The poor maneuverability makes First Rates extremely vulnerable and they should never be sailed without an escort.

History

HMS Royal Sovereign was a 100-gun first rate ship of the line of the Royal Navy, built at Woolwich Dockyard and launched in July 1701.[1] She had been built using some of the salvageable timbers from the previous Royal Sovereign, which had been destroyed by fire in 1697.[3]

She was Admiral George Rooke's flagship in the War of the Spanish Succession.

Royal Sovereign formed the basis for the dimensions for 100-gun ships in the 1719 Establishment, being a generally well-regarded vessel. In practice, only Royal Sovereign herself was affected by this, being the only first rate ship either built or rebuilt to the Establishment in its original form. She underwent her rebuild to the 1719 Establishment at Chatham after an order of 18 February 1724, being relaunched on 28 September 1728.

The rebuilt Royal Sovereign remained in service until she was broken up in 1768. [1]

Strategy and Use

Obviously ships of this size were never intended to go chasing around the Caribbean after pirates, or even squadrons of frigates belonging to various nations. Instead they were designed with the sole purpose of carrying as much firepower into a line battle as possible, but their cost and unwieldy size coupled with the fact that most of them enjoyed a long service life led them to be fairly rare. The Royal Navy only ever possessed a maximum of 11 First Rated ships.

Tactics

Having extremely poor acceleration and turning statistics, the 'Invincible' First rate is best used in a line battle. The only truly usable tactic for a ship of this size is simply sailing parallel to it's opponent and slugging it out.

However, in a larger group of ships, much more creative strategies arise. If faster ships of a friendly battle group can herd an enemy ship under the guns of this ship, the results will almost surely be catastrophic for said enemy, even more so if the 'Invincible' is capable of getting in a raking broadside.

Comparable Ships

Attainability

The 'Invincible' First Rate requires 3.2 million Db, 20 line ship structures, and other minor parts to create. The total cost if everything is made by the player is around 10,110,688 (varies depending on tax situations, loot drops etc). It would take about 5 months to make everything without any external help, if all structure production is used to work solely on making this ship.

The average cost to make this ship if items are bought, based on general server prices, is 13 million to 14 million Db.

This ship must be certified before you can sail it. Certifying it can be done with 80 Royal Commendations as a Naval Officer.

Distinguishing Characteristics

Sources