(updated stats for 2.12.39.00, polars unchanged) |
(Updated stats to game ver 2.14.21. Edited name and special tag to include: Obsolete. Since this ship is unavailable to players - deleted "Tactics" and edited "Strategy and Use" sections.) |
||
Line 1: | Line 1: | ||
{{ship |
{{ship |
||
− | |name = 'Hercules' Sleek Frigate |
+ | |name = 'Hercules' Sleek Frigate (Obsolete) |
|image = Hercules_400.jpg |
|image = Hercules_400.jpg |
||
|role = Scout |
|role = Scout |
||
|description = |
|description = |
||
|careers = |
|careers = |
||
− | |special tags = |
+ | |special tags = Obsolete |
|level size = 50; Huge |
|level size = 50; Huge |
||
Line 20: | Line 20: | ||
|RES stats = 0.0; 0.0; 0.0; 0.0; 0.0; - |
|RES stats = 0.0; 0.0; 0.0; 0.0; 0.0; - |
||
− | |swivels = 8; 1/2; |
+ | |swivels = 8; 1/2; 5.1; 8.0; 125; --; -- |
− | |topdeck = 12; 9; |
+ | |topdeck = 12; 9; 22.8; 30.0; 750; 153; 227 |
|upperdeck = |
|upperdeck = |
||
|middeck = |
|middeck = |
||
− | |gundeck = 24; 12; |
+ | |gundeck = 24; 12; 30.2; 33.0; 750; 153; 227 |
− | |fore guns = 2; 9; 25.1; 29.0; |
+ | |fore guns = 2; 9; 25.1; 29.0; 750; 153; 227 |
− | |aft guns = 2; 12; |
+ | |aft guns = 2; 12; 30.2; 33.0; 750; 153; 227 |
|polars = 0.885; 1; 0.975; 0.775; 0.42; 0.32; 40 |
|polars = 0.885; 1; 0.975; 0.775; 0.42; 0.32; 40 |
||
|OS speed = 59 |
|OS speed = 59 |
||
− | |version = 02. |
+ | |version = 02.14.21.00 |
}} |
}} |
||
{{Version history |
{{Version history |
||
|versions = 02.10.57.00 50479 |
|versions = 02.10.57.00 50479 |
||
}} |
}} |
||
+ | ==Combat Level== |
||
− | A lighter, more maneuverable version of the Heavy Hercules Frigate. |
||
+ | Combat Level: 55 |
||
+ | |||
+ | ==WARNING== |
||
+ | *The correct "Polars" and "Open Sea Speed" remain unavailable at this time. |
||
+ | |||
+ | ==General== |
||
+ | A Hercules that's been rebuilt to be quicker and faster, but with a lighter gundeck. |
||
==Variants== |
==Variants== |
||
Line 46: | Line 53: | ||
==Strategy and Use== |
==Strategy and Use== |
||
+ | This ship is unavailable (Obsolete) to players but may be encountered as a NPC. |
||
− | Available to sail by all careers. |
||
− | |||
− | The Hercules Sleek is more difficult to dismast due to her higher than average sail/mast strength. |
||
− | |||
− | The Hercules Sleek's strengths of high maneuverability and strong sails/masts make her probably more effective in 1v1 or small group battles than in larger group battles, where the ability to withstand the numerous broadsides (spikes) of heavy frigates is a much larger key to success. |
||
− | |||
− | If you do plan on using your Hercules Sleek in a group battle make sure to outfit with plenty of armor to help withstand the concentrated broadsides of several heavy frigates. |
||
− | |||
− | ==Tactics== |
||
− | Boosting sail strength and maneuverability with outfittings will maximize her strengths. Using these strengths, you can probably dis-mast your opponent before they can dis-mast you. Once dis-masted, you can rake your enemy's stern and claim victory. |
||
− | |||
− | ==Attainability== |
||
− | The 'Hercules' Sleek Frigate requires a Large (or Master Large) shipyard, a [['Hercules' Frigate]] deed, and other minor parts to create. |
||
− | |||
− | This ship must be certified before you can sail it. |
||
− | |||
− | ==Distinguishing Characteristics== |
||
− | Maneuverability, Light guns, strong sails/masts and will sail well close to the wind. |
||
==Version History== |
==Version History== |
||
+ | (2.14.21.0) 2014-03-04 |
||
+ | *Changed cannon battery stats |
||
+ | *Cannon accuracy figures to be included in an upcoming hotfix patch |
||
(2.12.39.0) 2013-03-22 |
(2.12.39.0) 2013-03-22 |
||
*Changed Sailing and Range Stats |
*Changed Sailing and Range Stats |
Revision as of 13:07, 24 March 2014
'Hercules' Sleek Frigate (Obsolete)
A Level 50, 48-gun Huge Scout
Historical rating: 36-gun Fifth Rate
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
17.00 1.15 1.96 7.90 4.15 5.90 7.32 135 145 69.0 0.0 165 17 |
50 ( Huge) LEVEL (SIZE): Level and Size3 53118 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
|||||||||||||||||||||||||||||||||||||||||||||||||||
HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 2035 1540 1540 770 380 2975 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 8 8 7 6 5 |
|||||||||||||||||||||||||||||||||||||||||||||||||||
MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 21.0 21.0 21.0 21.0 21.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
||||||||||||||||||||||||||||||||||||||||||||||||||
Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
32% - 42% 5.44 - 7.14 knots 40° 13.18 knots 77.5% 13.18 knots 77.5% 16.58 knots97.5% 97.5%16.58 knots 17 knots 100% 17 knots 100% 15.05 knots 88.5% Open Sea Speed: 59
|
Information based on version 02.14.21.00
Current game version is 2.15.46.0
Versions:
02.10.57.00
02.10.57.00
Combat Level
Combat Level: 55
WARNING
- The correct "Polars" and "Open Sea Speed" remain unavailable at this time.
General
A Hercules that's been rebuilt to be quicker and faster, but with a lighter gundeck.
Variants
Other variants of the Hercules:
- 'Hercules' Frigate
- 'Hercules' Heavy Frigate
- 'Hercules' Mastercraft Frigate
- 'Hercules' Pirate Frigate
Strategy and Use
This ship is unavailable (Obsolete) to players but may be encountered as a NPC.
Version History
(2.14.21.0) 2014-03-04
- Changed cannon battery stats
- Cannon accuracy figures to be included in an upcoming hotfix patch
(2.12.39.0) 2013-03-22
- Changed Sailing and Range Stats