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==History== |
==History== |
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− | A |
+ | A lighter, more maneuverable version of the Heavy Hercules Frigate |
==Strategy and Use== |
==Strategy and Use== |
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+ | Available to sail by all careers. |
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− | Uncontested Master to being a Solo Ship, the Sleek Hercules is a deadly efficient vessel at what it offers; High Maneuverability, Spike combined with a surprisingly well kept series of Polars. |
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+ | Many Captains use this ship very successfully in 1v1 PvP battles. The Sleek Hercules is a deadly vessel that offers high maneuverability with the heavy broadside weight of metal and excellent range of its 18 pounders. The 18 pounders are nicely complimented by her set of 8 pounders that reload rather quickly. |
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− | Not exaggerate the potential of the Sleek Hercules, it does Primarily Remain a Solo PvP vessel restricted to (1vs1-3vs3), for in and heavier sort of combat, it becomes a losing battle against an opponent for the DPS and Armor Tanking are Insufficient for group combat, while as a counter it's near glorious sails have no benefit in combat where the Sleek Hercules will be in a Roundshot Battle where it is not always allowed to maneuver. |
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+ | The Hercules Sleek is very difficult to dis-mast with her high sail/mast strength. |
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+ | The Hercules Sleek's strengths of high maneuverability and strong sails/masts are not as evident in group battles, where the ability to withstand the numerous broadsides (spikes) of heavy frigates is a much larger key to success. |
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+ | If you do plan on using your Hercules Sleek in a group battle make sure to outfit with plenty of armor to help withstand the concentrated broadsides of several heavy frigates. |
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==Tactics== |
==Tactics== |
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+ | Boosting sail strength and maneuverability with out-fittings will maximize her strengths. Using these strengths, you can dis-mast you opponent from a distance and not risk being boarded by smaller and cheaper ships. Once dis-masted, you can use your heavy 18 pounders to rake your enemy's stern and claim victory. |
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− | Basic Tactics for the Sleek Hercules are relatively simple for the reason that it is by chance just the most effective 1vs1 ship in game. As several needed combat restrictions, The Sleek Hercules benefits from extended maneuver upon an opponent, with the basic method of fighting to involve swapping broadsides as the reload is god awful in attempts to Fire twice while the opponent can only match with one; Stern shots are also optimal. |
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− | Though a Maneuvering Battle is even more beneficial at point blank range that at a distance over 250 yards, the basic stats considered that the Sleek Hercules has 18lbers which can rip an opponent to shreds out at range yet also being relatively insulated in it's scout oriented armor because of outstanding defense values. To keep this distance of course, one must be able to insure they can hold |
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− | positioning usually with wind all of which demands avoiding Bow Armor Damage. |
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==Variants== |
==Variants== |
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==Attainability== |
==Attainability== |
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− | The 'Hercules' Sleek Frigate requires a Large shipyard, a Hercules Frigate deed, 1 lineship structure bundle, and other minor parts to create. The total cost if everything is made by the player is around 380,000(varies depending on tax situations, loot drops etc). |
+ | The 'Hercules' Sleek Frigate requires a Large (or Master Large) shipyard, a Hercules Frigate deed, 1 lineship structure bundle, and other minor parts to create. The total cost if everything is made by the player is around 380,000(varies depending on tax situations, loot drops etc). |
This ship must be certified before you can sail it. |
This ship must be certified before you can sail it. |
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==Distinguishing Characteristics== |
==Distinguishing Characteristics== |
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+ | Maneuverability, Heavy guns, strong sails/masts and will sail well close to the wind |
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− | :(1.26.27.0)→(2.0.49.0) |
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− | *Added 3 Sail DR |
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− | *Added Reload Bonus 7.5% |
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==Sources== |
==Sources== |
Revision as of 16:11, 2 December 2011
Shiver me timbers, the article be a Stub, arr! Maybe ye can help expand this sorry sight |
'Hercules' Sleek Frigate A Level 50, 54-gun Huge Scout
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
32% - 42% 5.06 - 6.64 knots 40° 12.25 knots 77.5% 12.25 knots 77.5% 15.41 knots97.5% 97.5%15.41 knots 15.8 knots 100% 15.8 knots 100% 13.98 knots 88.5% Open Sea Speed: 59
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History
A lighter, more maneuverable version of the Heavy Hercules Frigate
Strategy and Use
Available to sail by all careers.
Many Captains use this ship very successfully in 1v1 PvP battles. The Sleek Hercules is a deadly vessel that offers high maneuverability with the heavy broadside weight of metal and excellent range of its 18 pounders. The 18 pounders are nicely complimented by her set of 8 pounders that reload rather quickly.
The Hercules Sleek is very difficult to dis-mast with her high sail/mast strength.
The Hercules Sleek's strengths of high maneuverability and strong sails/masts are not as evident in group battles, where the ability to withstand the numerous broadsides (spikes) of heavy frigates is a much larger key to success.
If you do plan on using your Hercules Sleek in a group battle make sure to outfit with plenty of armor to help withstand the concentrated broadsides of several heavy frigates.
Tactics
Boosting sail strength and maneuverability with out-fittings will maximize her strengths. Using these strengths, you can dis-mast you opponent from a distance and not risk being boarded by smaller and cheaper ships. Once dis-masted, you can use your heavy 18 pounders to rake your enemy's stern and claim victory.
Variants
Other variants of the Hercules:
- 'Hercules' Frigate
- 'Hercules' Heavy Frigate
- 'Hercules' Mastercraft Frigate
- 'Hercules' Pirate Frigate
Comparable Ships
Attainability
The 'Hercules' Sleek Frigate requires a Large (or Master Large) shipyard, a Hercules Frigate deed, 1 lineship structure bundle, and other minor parts to create. The total cost if everything is made by the player is around 380,000(varies depending on tax situations, loot drops etc).
This ship must be certified before you can sail it.
Distinguishing Characteristics
Maneuverability, Heavy guns, strong sails/masts and will sail well close to the wind