SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
15.70 1.13 1.22 9.50 4.25 10.00 9.00 135 180 79.8 0.0 350 15 |
50 ( Huge) LEVEL (SIZE): Level and Size3 128024 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 2528 1680 1680 840 420 3421 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 8 8 3 3 4 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 24.0 24.0 24.0 24.0 24.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
32% - 42% 5.02 - 6.59 knots 45° 12.17 knots 77.5% 12.17 knots 77.5% 15.31 knots97.5% 97.5%15.31 knots 15.7 knots 100% 15.7 knots 100% 13.89 knots 88.5% Open Sea Speed: 56
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A upgraded Hercules Frigate usable only by the Cutthroat Pirate. Similar to the Hercules Mastercraft but refitted with a large number of Medium and Light Guns for devastating close range abilities.
Strategy and Use
The Pirate Hercules is a good choice when it comes to brawling as it has a good mix of maneuverability, integrity values and DPS/spike damage. With its mix of 8 and 16 pounders, the Pirate Hercules does not have the range of the Privateer refit the Hercules MC.
This ship can deal out amazing Damage Per Second, but the longer reloads of the 16 pounder main deck make it unlikely you will see these ships in many 1v1 PvP fights. Although 18 pounders are the preferred guns for port battles, you will see the Pirate Hercules (pHerc) there as well as in many heavy PvP groups.
Tactics
Close in enough to bring the 8 pounders into action, use the maneuverability to spread damage out when tackling heavier ships, or stand in and slug it out with smaller ships,
Variants
Other variants of the Hercules:
Attainability
The 'Hercules' Pirate Frigate requires 100k Db, 3 LSBs-(Line-Ship Structure Bundles), and other minor parts to create. The total cost if everything is made by the player is around 1.1 million doubloons (varies depending on tax situations, Infrastructure Levels etc).
This ship must be certified before you can sail it. Certifying it can be done with 50 Battle Ensigns as a Cutthroat.
Distinguishing Characteristics
The Pirate Hercules has the Following Bonuses over the Vanilla Hercules:
- Structure Bonus 17.5%
- Reload Bonus 12.5%
- Defense Bonus +2
- Sail Integrity Bonus 20%