Shiver me timbers, the article be a Stub, arr! Maybe ye can help expand this sorry sight
'Defiant' Sleek Frigate
A Level 46, 40-gun Huge Warship
SAILING Sailing These parameters determine how your ship sails.
Max Speed Maximum Speed How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. :
17.05
Acceleration Acceleration Determines how fast the ship gains speed. :
1.13
Deceleration Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. :
1.46
Turning (Fast) Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. :
10.00
Turning (Slow) Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. :
3.50
Turning Accel Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. :
6.35
Turning Decel Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. :
9.50
Best Point Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. :
135
SHIP
Capacity Capacity How many units of cargo the ship can hold. :
170
O.S. Visibility Open Sea Visibility How far away other ships will spot you on the open sea. :
70.2 mi
O.S. Spotting Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. :
0.0
Crew Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. :
390
Target Tracking Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. :
20
LEVEL (SIZE) Level and Size The level required to use this ship, and the size of the hull. :
46 (Huge)
DURABILITY Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). :
4
INSURANCE VALUE Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. :
8862
HEALTH Health The ship's Health stats show how much damage it can sustain.
Integ. Integrity The ship's Integrity stats show how much damage it can sustain.
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives.
Hull Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. :
1828
-
Port Port (Left) The ship's port armor. Armor facings protect the ship's hull. :
1355
8
Stbd Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. :
1355
8
Bow Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. :
677
4
Stern Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. :
339
4
Sails Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. :
2818
MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take.
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
RES Resistance Resistance is a percentage reduction in the damage you take.
Sails Sails Offense, defense and resistance values for your ship's sails and masts. :
0
26
0.0
Crew Crew Offense, defense and resistance values for your ship's crew. :
0
21
0.0
Bow Bow (Front) Offense, defense and resistance values for your ship's bow armor. :
0
21
0.0
Stern Stern (Rear) Offense, defense and resistance values for your ship's stern armor. :
0
21
0.0
Sides Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. :
0.0
21
0.0
Grapple Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. :
0.0
0.0
-
BATTERIES Batteries The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200/400 Accuracy This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. :
6x1/2lb
8.0s
6.0
100
-- / --
Topdeck:
8x6lb
20.0s
25.0
450
104 / 75
Gundeck:
24x13lb
37.0s
32.0
585
111 / 90
Aft gun Guns in the back of the ship, also known as sternchasers. :
2x18lb
45.0s
37.0
625
112 / 92
Polars
Upwind & Luffing
Close Haul
Close Haul
Beam Reach
Beam Reach
Broad Reach
Broad Reach
Running
29% - 43%
4.94 - 7.33 knots
45°
12.79 knots
75%
12.79 knots
75%
15.86 knots93%
93%15.86 knots
17.05 knots
100%
17.05 knots
100%
15.86 knots
93%
Open Sea Speed: 58
Information based on version 1.20.51.0
Current game version is 2.15.46.0
History
Akella based the 'Defiant' on a kit model of HMS Unicorn (28 guns). While the kit claims to represent a frigate built by Fredrik Henrik af Chapman and launched in 1700, several facts make that impossible, not the least of which are that Chapman was not born until 1721 and the first frigate bearing the name Unicorn did not enter service until 1748. It is this HMS Unicorn that the in game and Corel models actually represent.
HMS Unicorn was a 28-gun, Sixth Rate frigate of the Royal Navy. Originally ordered as a 24 gun ship to the draft of the French privateer Tyger. The third vessel of the Royal Navy to bear the name, the Unicorn, as well as the Lyme which was a near-sister, were the first true frigates built for the Royal Navy. They were actually completed with 28 guns including the four smaller weapons on the quarterdeck, but the latter were not included in the ship's official establishment until 22 September 1756. The two ships differed in detail, the Unicorn having a beakhead bow, a unicorn figurehead , two-light quarter galleries and only five pairs of quarterdeck gunports, while the Lyme had a round bow, a lion figurehead, three-light quarter galleries and six pairs of quarterdeck gunports.
The Unicorn was first commissioned in March 1749 under Captain Molyneaux Shuldham, under whose command she spent her first commission in the Mediterranean until returning home to pay off at Deptford in June 1752. After repairs, she was recommissioned in January 1753 under Captain Matthew Buckle, and sailed for the Mediterranean again in April 1753. In February 1756 command passed to Captain James Galbraith, then in that September to Captain John Rawling. After active and continuous service during the Seven Years War, she finally paid off in late 1763, and was broken up in 1771.
Strategy and Use
'Defiant' Sleek is generally similar to the 'Defiant', with lighter guns (7lbs/13lbs vs 8lbs/14lbs), but better armor, speed, and manueverability. It is one of the fastest frigates in the game, and generally more capable than the 'Defiant'.
Tactics
High target tracking, high speed, and improved manueverability makes the 'Defiant' Sleek capable in a high speed gun duel against faster, smaller ships. It is vulnerable at close range to frigates with quick-reloading light guns such as the Raa Mastercraft, and will be overmatched by most level 50 medium and heavy frigates.
A faster and more maneuverable version of the 'Defiant'. She has lighter guns and a shorter range then the 'Defiant', but has a quicker reload and better armor and hull.