| SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum SpeedSHIP
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.
Determines how fast the ship gains speed.
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.
Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.
Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.
Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.
Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.
Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
How many units of cargo the ship can hold.
O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.
O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.
The maximum number of crew on your ship. Shows the fighting strength of your crew.
Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.
50 ( Huge)LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).
INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
| HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.
Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.
Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.
Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.
Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.
Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
| Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
| DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
| MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Offense, defense and resistance values for your ship's sails and masts.
Offense, defense and resistance values for your ship's crew.
Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.
Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.
Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
| OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
| DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
| RES Resistance
Resistance is a percentage reduction in the damage you take.
Upwind & Luffing
25% - 35%
4.18 - 5.85 knots
Open Sea Speed: 54
Strategy and Use
With her decent armor, solid tracking and heavy secondary battery, the Dauntless is a deadly long range fighter.
She is a worthy addition to a heavy PvP group and an excellent option for PvE missions that need a heavy frigate and do not require tremendous manueverability.
Try to engage as early as possible as all 16 broadside guns come into play at 650 yards, to wear your opponent down before he gets in too close. Destroying sails can even the playing field as far as speed and maneuver, and then take advantage of your armor and probably superior guns to help their ship to the bottom of the sea.