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'Dauntless' Frigate
A Level 50, 54-gun Huge Warship
SAILING Sailing
These parameters determine how your ship sails.
Max Speed Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.
:
15.80
Acceleration Acceleration
Determines how fast the ship gains speed.
:
1.35
Deceleration Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.
:
1.60
Turning (Fast) Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.
:
8.25
Turning (Slow) Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.
:
3.30
Turning Accel Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.
:
4.89
Turning Decel Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.
:
9.15
Best Point Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
:
180
SHIP
Capacity Capacity
How many units of cargo the ship can hold.
:
210
O.S. Visibility Open Sea Visibility
How far away other ships will spot you on the open sea.
:
76.2 mi
O.S. Spotting Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.
:
0.0
Crew Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.
:
250
Target Tracking Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.
:
15
LEVEL (SIZE) Level and Size
The level required to use this ship, and the size of the hull.
:
50 (Huge)
DURABILITY Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).
:
4
INSURANCE VALUE Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
:
8731
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
Hull Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.
:
2500 -
Port Port (Left)
The ship's port armor. Armor facings protect the ship's hull.
:
1560 9
Stbd Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.
:
1560 9
Bow Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.
:
780 4
Stern Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.
:
390 4
Sails Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
:
2950
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
RES Resistance
Resistance is a percentage reduction in the damage you take.
Sails Sails
Offense, defense and resistance values for your ship's sails and masts.
:
0 18 0.0
Crew Crew
Offense, defense and resistance values for your ship's crew.
:
0 18 0.0
Bow Bow (Front)
Offense, defense and resistance values for your ship's bow armor.
:
0 18 0.0
Stern Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.
:
0 18 0.0
Sides Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.
:
0.0 18 0.0
Grapple Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
:
0.0 0.0 -
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200/400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. : 8x1/2lb 6.7s 6.0 100 -- / --
Topdeck: 18x11lb 26.7s 30.0 560 109 / 87
Gundeck: 26x14lb 32.5s 33.0 600 111 / 91
Aft gun Guns in the back of the ship, also known as sternchasers. : 2x24lb 50.0s 43.0 650 114 / 96
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
25% - 35%
3.95 - 5.53 knots
45°
11.06 knots
70%
11.06 knots
70%
13.43 knots85%
85%13.43 knots
14.62 knots
92.5%
14.62 knots
92.5%
15.8 knots
100%
Open Sea Speed: 54
Information based on version 1.20.51.0 Current game version is 2.15.46.0


History

Akella based the 'Dauntless' on a kit model of HMS Unicorn (28 guns). While the kit claims to represent a frigate built by Fredrik Henrik af Chapman and launched in 1700, several facts make that impossible, not the least of which are that Chapman was not born until 1721 and the first frigate bearing the name Unicorn did not enter service until 1748. It is this HMS Unicorn that the in game and Corel models actually represent.

HMS Unicorn was a 28-gun, Sixth Rate frigate of the Royal Navy. Originally ordered as a 24 gun ship to the draft of the French privateer Tyger. The third vessel of the Royal Navy to bear the name, the Unicorn, as well as the Lyme which was a near-sister, were the first true frigates built for the Royal Navy. They were actually completed with 28 guns including the four smaller weapons on the quarterdeck, but the latter were not included in the ship's official establishment until 22 September 1756. The two ships differed in detail, the Unicorn having a beakhead bow, a unicorn figurehead , two-light quarter galleries and only five pairs of quarterdeck gunports, while the Lyme had a round bow, a lion figurehead, three-light quarter galleries and six pairs of quarterdeck gunports.

The Unicorn was first commissioned in March 1749 under Captain Molyneaux Shuldham, under whose command she spent her first commission in the Mediterranean until returning home to pay off at Deptford in June 1752. After repairs, she was recommissioned in January 1753 under Captain Matthew Buckle, and sailed for the Mediterranean again in April 1753. In February 1756 command passed to Captain James Galbraith, then in that September to Captain John Rawling. After active and continuous service during the Seven Years War, she finally paid off in late 1763, and was broken up in 1771.

Strategy and Use

With her thick armor, solid tracking and heavy secondary battery, the Dauntless is a solid long range fighter.

Tactics

Variants

Comparable Ships

Attainability

The cost of a 'Dauntless' is around 41,703 Doubloons. However, 20 Marks of Victory are also needed for four Deeds.

Distinguishing Characteristics

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