SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
20.25 2.88 4.38 13.38 7.50 9.59 7.25 180 350 38.1 0.0 100 22 |
16 ( Small) LEVEL (SIZE): Level and Size4 5051 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 675 485 485 245 120 960 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 3 3 2 1 0 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 42.0 42.0 42.0 42.0 42.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
30% - 40% 6.08 - 8.1 knots 40° 14.18 knots 70% 14.18 knots 70% 17.21 knots85% 85%17.21 knots 17.72 knots 87.5% 17.72 knots 87.5% 20.25 knots 100% Open Sea Speed: 62
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02.10.57.00
A customized Curieuse. Superior design and construction allow it to carry more cargo.
History
Snows carried square sails on both masts, but had a small trysail mast, sometimes called a snowmast, stepped immediately abaft the mainmast. This mast could carry a trysail with a boom, with the luff of the trysail hooped to it. Sometimes, instead of a trysail mast, snows carried a horse on the mainmast, with the luff of the trysail attached to it by rings.
"Snow: the largest of all old two-masted vessels. The sails and rigging on the main mast of a snow are exactly similar to those on the same masts in a ship; only that there is a small mast behind the mainmast of the former, which carries a sail nearly resembling the mizzen of a ship." —Daniel Defoe, A General History of the Pyrates
Strategy and Use
Snows were primarily used as merchant ships, but saw war service as well. The lack of swivel guns is replaced by broadsides cannons and a large crew.
Tactics
Useful in boarding combat and a medium to long range attacker on ship its level.
Distinguishing Features
A beamy snow with no secondary armament.
Variants
Other variants of the Curieuse:
Version History
(2.12.39.0) 2013-03-21
- Changed Insurance Value
- Changed O.S. Visibility
- Changed Sailing, Range, and Accuracy Stats