SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
19.90 2.85 4.30 12.35 6.95 8.85 10.77 180 90 54.8 0.0 125 21 |
17 ( Small) LEVEL (SIZE): Level and Size4 5797 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 925 680 680 340 170 1050 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 4 4 3 2 0 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 39.0 39.0 39.0 39.0 39.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
30% - 40% 5.97 - 7.96 knots 40° 13.93 knots 70% 13.93 knots 70% 17.41 knots87.5% 87.5%17.41 knots 18.91 knots 95% 18.91 knots 95% 19.9 knots 100% Open Sea Speed: 60
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02.10.57.00
A modified Cruizer that has a stronger and more resilient hull. The nice thing about this ship is that it aligns quite well with the introduction of special 'Crypto' upgrades available for small ships in level 18.
History
Brigs are one of the most versatile vessels in naval history, employed as merchant vessels, privateer ships and armed naval vessels. All brigs have two masts, a fore mast and a main mast. Therefore they are not true ships, which have three masts, though they are primarily "ship rigged" meaning "square rigged." Snow brigs have the mizzen sail attached to a small mast behind the main mast. A standard brig (e.g. the 'Lexington' Brig) the mizzen sail is attached directly to the main mast. This ship may also be identified by its hull design, which is termed a pink or pinque due to its narrow or pinched stern. This vessel was modelled by player Hans.
Strategy and Use
This is a tough mid-teen warship for a Naval Officer. It has a strong battery compared with other snows but lacks bow or stern chasers.
The true power of this ship is realized in level 18 when Crypto upgrades (learned from Cryptonauticon recipe books) become available. Using the correct upgrades and picking offensive skills, this becomes the first ship that can reliably sink a single level 50 NPC with a small amount of patience. It is a true broadside battling juggernaut for its level. Crypto upgrades can be added to any small ship at level 18 but the Cruizer is the toughest of them all, and when fully upgraded is a superior broadside fighting vessel to a fully upgraded medium sized Lexi Brig.
This ship is nicknamed a Crypto-Cruizer. The list of upgrades in the Permanent Slot are as follows:
Armor slots: 2 Small Heavy Flanked Armor +13% broadside armor, +5% damage resistance per
Cannon slots: 2 of Small Enhanced Guns +4 accuracy, +10% reload per, or Small Precision Guns +4 acc, +7.25% damage
Sail slots: 2 of Small Agile Rig +4% battle speed, +10% turn, or Small Speed Rig 4 +7% speed
In the General Slot:
Overloaded Cannons 1: +9.6% damage, -8 crew def
Explosive Powder 1: +9.6% dmg. -8 crew def
Reinforced Gun Ports 1 or 2 (lvl19)
Consumables:
Accuracy or damage powder coarse will help; bronze round shot for anyone rich.
The Crypto-Cruizer is an elite ship for its level and consequently very expensive (27-28k at cost) as crypto and general slot damage upgrades are not cheap, but you get most of the money back when you scuttle.
For solo OS hunting/leveling, sail parallel to the NPC(s) at 250-300 yards (350 yards for tough battles) and blast it out. Use repair skills, spare guns rough, and switch broadsides as necessary. In the sail slots use 2 Small Speed Rig 4 to separate out a 3-pack of level 30-34 NPCs so you don't have to face broadside fire from each. This ship can take on 2 level 37 - 41 NPCs at a time with reasonable efficiency, however 2 Raa MCs, especially if one is an elite (named) NPC, is borderline.
For mission oriented use, it is key to equip at least 1 (preferably 2) small agile rig to aid its sluggish turning.
Tactics
Stick to your best wind angles and avoid getting caught in irons. With a crew of 105 this ship is good for boarding actions against vessels of its level.
Comparable Ships
Distinguishing Features
A two masted, square rigged, snow brig. The hull is a pink with a very pronounced pinched stern.
- Reload Rate +10%
Variants
Other variants of the Cruizer:
Version History
(2.12.39.0) 2013-03-08
- Changed Insurance Value
- Changed O.S. Visibility
- Changed Sailing, Range, and Accuracy Stats