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|level size = 50; Colossal
 
|level size = 50; Colossal
|durability insurance = 1; 154641
+
|durability insurance = 4; 160409
   
 
|sailing stats = 17.50; 0.38; 1.50; 8.10; 2.75; 4.00; 8.50; 135
 
|sailing stats = 17.50; 0.38; 1.50; 8.10; 2.75; 4.00; 8.50; 135
|ship stats = 3000; 95.2; 0.0; 500; 12
+
|ship stats = 2000; 95.2; 0.0; 340; 12
   
|integrity = 3300; 2000; 2000; 1000; 500; 4500
+
|integrity = 2850; 1825; 1825; 935; 485; 4500
 
|DR stats = -; 14; 14; 8; 8; 6
 
|DR stats = -; 14; 14; 8; 8; 6
   
 
|OFF stats = 0.0; 0.0; 0.0; 0.0; 0.0; 0.0
 
|OFF stats = 0.0; 0.0; 0.0; 0.0; 0.0; 0.0
|DEF stats = 10.0; 10.0; 10.0; 10.0; 10.0; 0.0
+
|DEF stats = 14.0; 13.0; 12.0; 12.0; 12.0; 0.0
 
|RES stats = 0.0; 0.0; 0.0; 0.0; 0.0; -
 
|RES stats = 0.0; 0.0; 0.0; 0.0; 0.0; -
   
 
|swivels = 8; 1/2; 8.0; 7.0; 100; --; --
 
|swivels = 8; 1/2; 8.0; 7.0; 100; --; --
|topdeck = 12; 10; 30.0; 30.0; 540; 108; 86
+
|topdeck = 12; 8; 24.0; 28.0; 500; 106; 81
|upperdeck = 22; 13; 37.0; 33.0; 585; 111; 90
+
|upperdeck = 22; 12; 35.0; 32.0; 575; 110; 89
 
|middeck =
 
|middeck =
|gundeck = 22; 22; 55.0; 42.0; 640; 113; 94
+
|gundeck = 22; 16; 43.0; 36.0; 615; 111; 91
 
|fore guns = 8; 8; 24.0; 28.0; 500; 106; 81
 
|fore guns = 8; 8; 24.0; 28.0; 500; 106; 81
|aft guns = 8; 18; 45.0; 38.0; 625; 112; 92
+
|aft guns = 8; 16; 43.0; 36.0; 615; 111; 91
   
 
|polars = 0.85; 1; 0.825; 0.65; 0.35; 0.25; 50
 
|polars = 0.85; 1; 0.825; 0.65; 0.35; 0.25; 50
 
|OS speed = 50
 
|OS speed = 50
   
|version = 02.10.57.00
+
|version = 2.11.68.0
 
}}
 
}}
 
A massive galleon with a heavy arsenal of chasers and a large cargo hold (3,000). Her broadside and hull strength puts her on a level with a 3rd rate naval ship of the line, and her chasers give her unusual versatility. The Couronne is powerful, slow and hard to maneuver like other lineships.
 
A massive galleon with a heavy arsenal of chasers and a large cargo hold (3,000). Her broadside and hull strength puts her on a level with a 3rd rate naval ship of the line, and her chasers give her unusual versatility. The Couronne is powerful, slow and hard to maneuver like other lineships.

Revision as of 14:49, 4 September 2012

Couronne Galleon
'Couronne' Galleon
A Level 50, 80-gun Colossal Merchant
Historical rating: 56-gun Fourth Rate
You must be a Freetrader or a Buccaneer
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

17.50
0.38
1.50
8.10
2.75
4.00
8.50
135

2000
95.2
0.0
340
12
50 ( Colossal)
4
160409
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
2850
1825
1825
935
485
4500
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
14
14
8
8
6
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
14.0
13.0
12.0
12.0
12.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200 / 400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels: Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. 8x 1/2lb 8.0s 7.0 100y -- / --
Topdeck:12x 8lb 24.0s 28.0 500y 106 / 81
Upperdeck:22x 12lb 35.0s 32.0 575y 110 / 89
Gundeck:22x 16lb 43.0s 36.0 615y 111 / 91
Fore guns: Guns in the front of the ship, also known as bowchasers. 8x 8lb 24.0s 28.0 500y 106 / 81
Aft guns: Guns in the back of the ship, also known as sternchasers. 8x 16lb 43.0s 36.0 615y 111 / 91
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
25% - 35%
4.38 - 6.13 knots
50°
11.38 knots
65%
11.38 knots
65%
14.44 knots82.5%
82.5%14.44 knots
17.5 knots
100%
17.5 knots
100%
14.88 knots
85%
Open Sea Speed: 50
Information based on version 2.11.68.0 Current game version is 2.15.46.0

A massive galleon with a heavy arsenal of chasers and a large cargo hold (3,000). Her broadside and hull strength puts her on a level with a 3rd rate naval ship of the line, and her chasers give her unusual versatility. The Couronne is powerful, slow and hard to maneuver like other lineships.

History

La Couronne (French for "crown") was an emblematic ship of the French Navy built by Richelieu.

La Couronne was a war Galleon built by the French themselves in accordance to Richelieu's plans to renew the French Navy, after a series of ships built by the Dutch. The construction was supervised by Issac de Launay Razilly (who later assumed command of the ship)[1], and overseen by the famous carpenter Charles Morieur, from Dieppe. She was being constructed at Roache-Bernard; and was one of the most advanced units of her time. She bore 68 heavy guns, including 32 18-pounder long guns on the main deck and 24 9-pounder long guns on the upper deck. She also sported 8 guns firing to the bow and 8 to the aft, an unusual feature until Dupuy de Lôme redesigned naval artillery.

The Couronne took part in the siege of Hondarribia in 1638, and another expedition to Spain in 1639 under Henri de Sourdis.

Strategy and Use

The Couronne is an old War Galleon that has been refit and re-armed with heavier guns, allowing her to operate both as a ship-of-the-line and cargo transport. Despite her age, she is a formidable ship and able to stand in the line of battle. For wealthy Freetraders the Couronne is their best bet for Port Battles apart from the 'Couronne' Mastercraft Galleon (added in version 1.6).

Tactics

Slow acceleration and poor turning means that this ship, like other ships of the line, should be deployed in a close, well disciplined formation. Stay at extreme range (22 lbrs. have a base range of 640 yards) and pound the enemy line of battle with focused fire from the line. Avoid falling out of formation as this leaves the galleon vulnerable to being demasted and then sunk.

Although being the second heaviest ship for a Freetrader in the game, she has the same damage per second as for example a medium sized frigate like the "Achilles". In a 1vs1 she would be vastly outmanoevered and stern camped, so use her only in large groups or Port Battles.

Her broadside has about the weight as a fourth rate (compare 'Macedon' Hunter's Fourth Rate).

Comparable Ships

'Couronne' Mastercraft Galleon

Attainability

The 'Couronne' Galleon requires 200k Db, 4 lineship structure bundles, and other parts to create. The total cost if everything is made by the player is around 2,887,000 (varies depending on tax situations, loot drops etc).

This ship must be certified before you can sail it. Certifying it can be done with 30 Royal Encomiums or 15 Magistrate's Commendations for Excellence as a Freetrader.

The insurance value is 344,397 per durability (1,377,588 on total).

Distinguishing Characteristics

This ship has no accuracy or reload bonus.

Damage at 200y:

  • Broadside: 1005
  • DPS: 24,2

Sources

This model is based on the French galleon "La Couronne" from 1636. The model was built by Alexander "LiMuBei" Kasper.