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(Updated stats to game ver 2.14.21. Edited name and special tag to include: Obsolete) |
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{{ship |
{{ship |
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− | |name = 'Cerberus' Heavy Frigate |
+ | |name = 'Cerberus' Heavy Frigate (Obsolete) |
− | |image = |
+ | |image = Cerberus_Frigate_Heavy_lvl_30.jpg |
|role = Scout |
|role = Scout |
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|description = |
|description = |
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|careers = |
|careers = |
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− | |special tags = |
+ | |special tags = Obsolete |
|level size = 30; Large |
|level size = 30; Large |
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− | |durability insurance = 4; |
+ | |durability insurance = 4; 14949 |
− | |sailing stats = |
+ | |sailing stats = 19.10; 2.57; 3.92; 10.25; 5.95; 8.00; 10.20; 135 |
− | |ship stats = |
+ | |ship stats = 100; 57.1; 0.0; 145; 19 |
− | |integrity = |
+ | |integrity = 1225; 850; 850; 420; 205; 1800 |
− | |DR stats = -; 4; 4; |
+ | |DR stats = -; 4; 4; 3; 2; 4 |
|OFF stats = 0.0; 0.0; 0.0; 0.0; 0.0; 0.0 |
|OFF stats = 0.0; 0.0; 0.0; 0.0; 0.0; 0.0 |
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|RES stats = 0.0; 0.0; 0.0; 0.0; 0.0; - |
|RES stats = 0.0; 0.0; 0.0; 0.0; 0.0; - |
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− | |swivels = 4; 1/2; |
+ | |swivels = 4; 1/2; 5.1; 8.0; 125; --; -- |
− | |topdeck = 22; 9; |
+ | |topdeck = 22; 9; 22.8; 300; 750; 153; 227 |
|upperdeck = |
|upperdeck = |
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|middeck = |
|middeck = |
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|gundeck = |
|gundeck = |
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− | |fore guns = 2; 9; |
+ | |fore guns = 2; 9; 22.8; 30.0; 750; 153; 227 |
− | |aft guns = 2; |
+ | |aft guns = 2; 9; 22.8; 30.0; 750; 153; 227 |
|polars = 0.9; 0.925; 1; 0.875; 0.37; 0.27; 40 |
|polars = 0.9; 0.925; 1; 0.875; 0.37; 0.27; 40 |
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|OS speed = 59 |
|OS speed = 59 |
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− | |version = 02. |
+ | |version = 02.14.21.00 |
}} |
}} |
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+ | {{Version history |
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− | A [['Cerberus' Frigate]] with significantly heavier armor. A great choice if the prospective captain wants the speed and agility of the 'Cerberus', but wants to be able to better withstand concentrated attack. |
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+ | |versions = 02.10.57.00 50454 |
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+ | }} |
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+ | ==Combat Level== |
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+ | Combat Level: 30 |
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+ | |||
+ | ==WARNING== |
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+ | *The correct "Polars" and "Open Sea Speed" remain unavailable at this time. |
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+ | |||
+ | ==General== |
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+ | A [['Cerberus' Frigate]] with heavier armor and slightly shorter reload time. |
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==Variants== |
==Variants== |
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It has vastly superior base acceleration to all other [[History of the Frigate|frigate]]s, but does not sacrifice firepower for this feature. That makes this ship extraordinarily adept at breaking away from combat to pursue a runner. Needless to say, the target better be ship-rigged, or they will lose you close-hauled. It is recommended to take on speed rigging and smooth planked hull to optimize it's tackling potential. |
It has vastly superior base acceleration to all other [[History of the Frigate|frigate]]s, but does not sacrifice firepower for this feature. That makes this ship extraordinarily adept at breaking away from combat to pursue a runner. Needless to say, the target better be ship-rigged, or they will lose you close-hauled. It is recommended to take on speed rigging and smooth planked hull to optimize it's tackling potential. |
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+ | ==Version History== |
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− | ==Distinguishing Characteristics== |
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+ | (2.14.21.0) 2014-03-04 |
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+ | *Changed cannon battery stats |
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+ | *Cannon accuracy figures to be included in an upcoming hotfix patch |
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(1.26.27.0)→(2.0.47.0) |
(1.26.27.0)→(2.0.47.0) |
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*Added 1 Sail DR |
*Added 1 Sail DR |
Latest revision as of 12:37, 17 March 2014
'Cerberus' Heavy Frigate (Obsolete)
A Level 30, 30-gun Large Scout
Historical rating: 22-gun Sixth Rate
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
19.10 2.57 3.92 10.25 5.95 8.00 10.20 135 100 57.1 0.0 145 19 |
30 ( Large) LEVEL (SIZE): Level and Size4 14949 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 1225 850 850 420 205 1800 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 4 4 3 2 4 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 31.0 31.0 31.0 31.0 31.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
27% - 37% 5.16 - 7.07 knots 40° 16.71 knots 87.5% 16.71 knots 87.5% 19.1 knots100% 100%19.1 knots 17.67 knots 92.5% 17.67 knots 92.5% 17.19 knots 90% Open Sea Speed: 59
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Information based on version 02.14.21.00
Current game version is 2.15.46.0
Versions:
02.10.57.00
02.10.57.00
Combat Level
Combat Level: 30
WARNING
- The correct "Polars" and "Open Sea Speed" remain unavailable at this time.
General
A 'Cerberus' Frigate with heavier armor and slightly shorter reload time.
Variants
Other variants of the Cerberus:
- 'Cerberus' Frigate
- 'Cerberus' Courier Frigate
- 'Cerberus' Frigate (Civilian)
- 'Cerberus' Mastercraft Frigate
Tactics
Makes a fantastic escort to 'take a bullet' for vulnerable trader vessels, being able to easily keep up with the convoy and engage threats on the fly.
It has vastly superior base acceleration to all other frigates, but does not sacrifice firepower for this feature. That makes this ship extraordinarily adept at breaking away from combat to pursue a runner. Needless to say, the target better be ship-rigged, or they will lose you close-hauled. It is recommended to take on speed rigging and smooth planked hull to optimize it's tackling potential.
Version History
(2.14.21.0) 2014-03-04
- Changed cannon battery stats
- Cannon accuracy figures to be included in an upcoming hotfix patch
(1.26.27.0)→(2.0.47.0)
- Added 1 Sail DR
- Added 5% Sail Bonus
- Increased Reload Bonus 3% → 7.5%