SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
13.95 0.66 1.23 4.15 2.28 4.10 4.35 135 200 75.0 0.0 490 13 |
50 ( Colossal) LEVEL (SIZE): Level and Size3 363813 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 2900 2030 2030 1000 505 3425 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 11 11 10 9 6 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 14.0 14.0 12.0 12.0 12.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
32.5% - 42.5% 4.53 - 5.93 knots 45° 10.46 knots 75% 10.46 knots 75% 12.21 knots87.5% 87.5%12.21 knots 13.95 knots 100% 13.95 knots 100% 12.56 knots 90% Open Sea Speed: 52
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2.15.46.0
Third Rates are the ideal lineships for captains who do not want to sacrifice all of their maneuverability. For a lineship, the 'Centurion' has an excellent mix of maneuverability, firepower and defense.
The 'Centurion' is worth an investment for captains who are already experienced in lineships, which want the best maneuverability combined with firepower available at reasonable prices.
Additional information
The 'Centurion' Third Rate is a Colossal Ship of the Line, featuring 76 cannons, in total.
Considering this ship has 8 Swivels, 2 Fore guns and 2 Aft guns; this leaves 64 (76-12) cannons on the broadsides. Meaning this ship has 32 cannons on each broadside.
The 'Centurion' Third Rate offers quick reloading cannons. It is able to deal 1246 damage with one broadside, in basic stats and using Round Shots, at 0 yards.
Comparable Ships
- 'San Fernando' Fourth Rate.
- 'Lion' Third Rate.
- 'Valiant' Third Rate.
- 'Wenden' Third Rate.
- 'Treason' Pirate Flagship.
Attainability
This ship must be certified in your nation's Capital before you can sail it. Certifying it can be done with 40 Royal Commendations as a Naval Officer.
The production price of the 'Centurion' is about 2.000.000 Doubloons.
To build a 'Centurion' you need to buy the recipe 'The Centurion' for 825 Burning Sea Points (BSP) in Treasure Aisle.
This information is provided by the update that PotBS Wikia is undergoing, by Captain Vuur.