SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
15.20 0.54 1.49 7.25 2.75 4.24 4.00 135 1400 95.2 0.0 225 20 |
50 ( Huge) LEVEL (SIZE): Level and Size3 0 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 2675 1720 1720 860 430 3250 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 10 10 9 8 7 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 13.0 13.0 13.0 13.0 13.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
25% - 35% 3.8 - 5.32 knots 50° 9.88 knots 65% 9.88 knots 65% 12.54 knots82.5% 82.5%12.54 knots 15.2 knots 100% 15.2 knots 100% 12.16 knots 80% Open Sea Speed: 50
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02.10.57.00
Combat Level
Combat Level: 55
WARNING
Polars and Open Sea Speed not updated for v. 02.12.33.00
A rebuilt 'Leviathan' Bark, outfitted with lots of guns for fleet battles.
Variants
Other variants of the 'Bahamut' Refit Bark:
History
In the 18th century, the British Royal Navy used the term bark for a nondescript vessel which did not fit any of its usual categories. Thus, when on the advice of Captain James Cook, a collier was bought into the navy and converted for exploration she was called HM Bark Endeavour. She happened to be a ship-rigged sailing vessel with a plain bluff bow and a full stern with windows. read more...
Strategy and Use
A viable Port Battle ship for Buccaneers. Relatively inexpensive and can take and deliver a large amount of punishment. Its unusual in that it's heaviest guns are the fewest.
This ship, like similar lineships, is best used in large group battles to avoid a smaller more maneuverable frigate from taking advantage of its slow turning in order to rake it stem to stern.
Attainability
This is a refit of the 'Leviathan' Bark. The refit can be bought for 50 Marks of Victory or 10 Boss's Commendations
Distinguishing Characteristics
This refit of the Colossal 'Leviathan' Bark is classified Huge itself. 10% structure/armor bonus, 16.25% reload bonus
Sources
The ship was modeled by Xaphod : http://www.burningsea.com/forums/showthread.php?t=22114