SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
16.10 2.25 1.50 11.48 5.00 15.00 10.00 30 190 66.7 0.0 330 17 |
44 ( Huge) LEVEL (SIZE): Level and Size3 8303 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 1562 980 980 613 245 3300 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 5 5 5 1 5 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 26.0 26.0 26.0 26.0 26.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
45% - 45% 7.25 - 7.25 knots 30° 16.1 knots 100% 16.1 knots 100% 15.3 knots95% 95%15.3 knots 13.44 knots 83.5% 13.44 knots 83.5% 12.88 knots 80% Open Sea Speed: 61
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A custom-built Arcadia made with superior craftsmanship and materials. She has more guns, heavier guns, a faster reload rate and more armor than a standard Arcadia.
History
The xebec owes much of its design to the earlier galleys and galleasses of the Mediterranean. The root of the name probably comes from an Arabic word for 'small ship', and is rendered into English in three forms: 'xebec', 'chebec', and 'zebec', though the word exists in many other languages as well, indicating its popularity (or at least knowledge of its existence) in the rest of Europe. read more...
Strategy and Use
Xebecs work best in wolf packs and the MC Arcadia is no exception. Cull out the victim and take her while the rest of the pack harasses the enemy's more powerful ships.
Tactics
With the heavier armour and firepower of this version the MC Arcadia can swoop in, disable an enemy and board her before help can arrive. Groupmates can harass other ships leaving the victim helpless. If opposition is too powerful the MC Arcadia can run upwind better than any other ship.
Variants
Other variants of the Arcadia:
Comparable Ships
The smaller lanteen rigged vessels such as the Algerian Polacre Refit (an upgunned Poleacre-Xebec) and the Corsair Mastercraft Xebec.
Distinguishing Characteristics
Three lanteen rigged pole masts instead of the two the smaller xebecs have. This ship also has a 10% reload bonus over the basic version.
(1.26.27.0)→(2.0.47.0)
- Added 3 Sail DR
- Armor/Structure Bonus 20% → 22.5%
- Mast Bonus 17.5% → 20%
- Reload Bonus 10% → 15%